Difference between revisions of "Thread:Talk:Raspberry Pi/BerryBots demo/reply (24)"

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(Reply to BerryBots demo)
 
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Latest revision as of 01:05, 21 November 2012

You've got me wondering if I oughtn't just scrap my plan for a new Robocode bot and dive into BerryBots. I already did some graphs today what would become Maximum Escaoe Angle for BerryBots. The fact that torpedoes end at a definite coordinate means that it'd be more like Maximum Escape Region in Berrybots, at least for torpedo shots. They're elliptical in shape, with the minor axis parallel to the velocity vector at scan time. :)

After some looking at the API, it does seem like there'd be a lower barrier-of-entry for my high schoolers than Java!

Do BerryBots have a maximum velocity, or are they only constrained by the walls and the number of bits in the velocity variable?