Difference between revisions of "Thread:Talk:RoboJogger/How Scoring Works/reply"

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(Reply to How Scoring Works)
 
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Otherwise I think it looks correct.
 
Otherwise I think it looks correct.
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Also keep in mind that RoboRunner supports melee battles last I checked, so a single RobotScore opponent may not be sufficient unless you add up all the opponents data into that one entry. Even then, I am not sure if the math works out correctly (though I think it does).

Revision as of 17:57, 25 December 2012

MOVEMENT_CHALLENGE is generally "100 - (bullet damage taken / total rounds)", or "return 100 - (opponent.bulletDamage / (double)numRounds)".

BULLET_DAMAGE is AVERAGE_BULLET_DAMAGE.

Otherwise I think it looks correct.


Also keep in mind that RoboRunner supports melee battles last I checked, so a single RobotScore opponent may not be sufficient unless you add up all the opponents data into that one entry. Even then, I am not sure if the math works out correctly (though I think it does).