Client java version

Jump to navigation Jump to search

I do not think that above report indicates that MoxieBot is broken. Actually, the log indicates that the bot was working and was reporting sensible things. The part about

SYSTEM: ncj.MoxieBot 1.0 has died

is due to its logic: MoxieBot does not fire when there are no bullets in the air. If the other bot runs out of energy, then they both wait and robocode gives an energy penalty kick after certain "no fire" timeout. Eventually they both killed by penalty energy drain, which is reported as "has died".

I played MoxieBot in the GUI it gives similar log entry while it is moving and firing.

Beaming (talk)01:31, 5 September 2017

In the log above, there are 25 lines of "Hit by a wave that was not being correctly tracked", indicating MoxieBot losing energy. That would be consistent with MoxieBot stalling and MyFirstRobot getting a 100% hitrate on it. MyFirstRobot fires 1.0 power bullets, which cause 4.0 damage, and 100 / 4 = 25 hits to kill = 25 log messages.

I also made a video of MoxieBot vs. TrackFire on that computer. It stalls for 2 rounds, but works on the other 8. It doesn't seem so bad when not minimized.

I wonder if the bug is that MoxieBot loses its radar lock and cannot regain it, which wouldn't be that hard of a fix...

MultiplyByZer0 (talk)02:37, 5 September 2017
Edited by author.
Last edit: 04:44, 5 September 2017

You do not have permission to edit this page, for the following reasons:

  • The action you have requested is limited to users in the group: Users.
  • You must confirm your email address before editing pages. Please set and validate your email address through your user preferences.

You can view and copy the source of this page.

Return to Thread:Talk:RoboRumble/Client java version/reply (37).

I also checked the historical robocode 1.8.3, MoxieBot has the same buggy behaviour.

Beaming (talk)04:41, 5 September 2017