Difference between revisions of "Thread:Talk:Rolling Averages/Rolling Depth/reply"

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1000 rounds battles are certainly not as accurate as running 30 * 35 rounds battles (1050 in total), that's why roborunner is invented, which you may have a try.
 
1000 rounds battles are certainly not as accurate as running 30 * 35 rounds battles (1050 in total), that's why roborunner is invented, which you may have a try.
  
Btw, I'm using the whole rumble (1100+ robots) for gun testing now, ~5000 battles * 35 rounds = ~175000 rounds in total, which takes me ~2 hour on i9 8 core.
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Btw, I'm using the whole rumble (1100+ robots) for gun testing now, ~5000 battles * 35 rounds = ~175000 rounds in total, which takes me ~2 hour on i9 8 core.

Latest revision as of 01:18, 30 June 2019

For non-adaptive movement, not using rolling average works as well, and if added a little, it performs better against multi-mode movement. But for adaptive movement, very fast rolling average is generally used.

1000 rounds battles are certainly not as accurate as running 30 * 35 rounds battles (1050 in total), that's why roborunner is invented, which you may have a try.

Btw, I'm using the whole rumble (1100+ robots) for gun testing now, ~5000 battles * 35 rounds = ~175000 rounds in total, which takes me ~2 hour on i9 8 core.