Thread:Talk:Rolling Averages/Rolling Depth/reply (2)

From RoboWiki
(Difference between revisions)
Jump to: navigation, search
m (Reply to Rolling Depth)
 
m
 
Line 1: Line 1:
 
You might also try to weight non-bullet waves (the one where you don't actually fire a bullet) with a factor 0.1 or 0.2. For non-adaptive movements this should not impact scoring, but for adaptive movements it really increases accuracy. For mini [[Grimmig]] and micro I don't use rolling depths, for [[GresSuffurd]] I use two same guns, one without rolling depth and one with 0.9 (I think) to handle the wavesurfers. Currently my testing is just a handful of battles against my old self to tackle bugs. I try to only make changes that are logical (to me) and don't change to much at the same time.
 
You might also try to weight non-bullet waves (the one where you don't actually fire a bullet) with a factor 0.1 or 0.2. For non-adaptive movements this should not impact scoring, but for adaptive movements it really increases accuracy. For mini [[Grimmig]] and micro I don't use rolling depths, for [[GresSuffurd]] I use two same guns, one without rolling depth and one with 0.9 (I think) to handle the wavesurfers. Currently my testing is just a handful of battles against my old self to tackle bugs. I try to only make changes that are logical (to me) and don't change to much at the same time.
 +
And don't forget, watch battles !! Especially your bots behaviour near walls/corners, at close range or against opponents where you score relatively low against, can give you insight on things to improve or fix.

Latest revision as of 01:24, 30 June 2019

You might also try to weight non-bullet waves (the one where you don't actually fire a bullet) with a factor 0.1 or 0.2. For non-adaptive movements this should not impact scoring, but for adaptive movements it really increases accuracy. For mini Grimmig and micro I don't use rolling depths, for GresSuffurd I use two same guns, one without rolling depth and one with 0.9 (I think) to handle the wavesurfers. Currently my testing is just a handful of battles against my old self to tackle bugs. I try to only make changes that are logical (to me) and don't change to much at the same time. And don't forget, watch battles !! Especially your bots behaviour near walls/corners, at close range or against opponents where you score relatively low against, can give you insight on things to improve or fix.

Personal tools