Difference between revisions of "Thread:Talk:ScalarBot/Version History/:D/reply (7)"

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m (Reply to :D)
 
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More thoughts on this.
 
More thoughts on this.
  
When you only work with bullet hits, you can only be reactive to changes in the enemy targeting. Modern bots are designed around this, and they do a really good job with the limited information they have available too (see for example DrussGT's score on the [[Shark Challenge]] part 2) - even with complicated learning guns like RaikoMicro it is possible to effectively predict and dodge to get better results that a random gun would give.
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When you only work with bullet hits, you can only be reactive to changes in the enemy targeting. Modern bots are designed around this, and they do a really good job with the limited information they have available too (see for example DrussGT's score on the [[Shark Challenge]] part 2) - even with complicated learning guns like RaikoMicro it is possible to effectively predict and dodge to get better results than a random gun would give.
  
However, the holy grail has always been to somehow predict where the enemy will shoot even before finding any bullets there. Theoretically we have the information we need to do that - we know where we were, we know what GFs were logged, we could even model the type of gun the enemy has based on the bullet hits and (theoretically) transfer this learning across to the visits data. However until now there hasn't been any successful demonstration of using this pre-emptive data beyond just making a movement that is "flat with flat sauce" rather than taylor-made to dodge a specific gun.
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However, the holy grail has always been to somehow predict where the enemy will shoot even before finding any bullets there. Theoretically we have the information we need to do that - we know where we were, we know what GFs for both hits and visits were logged, we could even model the type of gun the enemy has based on the bullet hits and (theoretically) transfer this learning across to the visits data. However until now there hasn't been any successful demonstration of using this pre-emptive data beyond just making a movement that is "flat with flat sauce" rather than taylor-made to dodge a specific gun.
  
 
I know in the past [[User::Voidious]] did quite a few experiments around adding very weak tick-wave flattening against mid-level opponents but was never able to realise any measurable gains. If this is able to be replicated across others bots and stats systems I see this as a great step-wise improvement in the state-of-the-art of Robocode, much like taking advantage of Bullet Shadows.
 
I know in the past [[User::Voidious]] did quite a few experiments around adding very weak tick-wave flattening against mid-level opponents but was never able to realise any measurable gains. If this is able to be replicated across others bots and stats systems I see this as a great step-wise improvement in the state-of-the-art of Robocode, much like taking advantage of Bullet Shadows.

Latest revision as of 19:23, 21 October 2017

More thoughts on this.

When you only work with bullet hits, you can only be reactive to changes in the enemy targeting. Modern bots are designed around this, and they do a really good job with the limited information they have available too (see for example DrussGT's score on the Shark Challenge part 2) - even with complicated learning guns like RaikoMicro it is possible to effectively predict and dodge to get better results than a random gun would give.

However, the holy grail has always been to somehow predict where the enemy will shoot even before finding any bullets there. Theoretically we have the information we need to do that - we know where we were, we know what GFs for both hits and visits were logged, we could even model the type of gun the enemy has based on the bullet hits and (theoretically) transfer this learning across to the visits data. However until now there hasn't been any successful demonstration of using this pre-emptive data beyond just making a movement that is "flat with flat sauce" rather than taylor-made to dodge a specific gun.

I know in the past [[User::Voidious]] did quite a few experiments around adding very weak tick-wave flattening against mid-level opponents but was never able to realise any measurable gains. If this is able to be replicated across others bots and stats systems I see this as a great step-wise improvement in the state-of-the-art of Robocode, much like taking advantage of Bullet Shadows.