Difference between revisions of "Thread:Talk:ScalarBot/Version History/WaveSurfing rethink/reply (6)"

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m (Reply to WaveSurfing rethink)
 
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Latest revision as of 23:10, 15 October 2017

Long time ago I have thought about polluting the stats of the opponent, but at that time I couldn't think any further than using the BulletHitBullet for such thing. Specifically going to the place where you would have been hit seemed cool. That idea was soon overtaken by BulletShielding and a bit later by BulletShadows. I think that the major part of new development will be in the movement. Targeting has so much more info than movement, that I don't see any groundbreaking things there. Maybe not automatically shooting when your gun is cool but to wait for a better moment, using tricks to 'hide' shots into other events, but maybe something is waiting around the corner.

For movement a lot more ground is open and I do have some ideas there, especially screwing up the stats of the opponent, but frankly I have no clue how I could implement them. Do note that a lot of better bots are very similar in their handling of gundata, maybe not in implementation, but surely for how they interpret data and act on it. For now I'll concentrate on a flattener, necessary for the GigaRumble, and a second attempt on BulletShadows. The first attempt already failed before I starting shadowing . . .