Difference between revisions of "Thread:Talk:Targeting Challenge RM/Relationship between TCRM and hitrate/reply (11)"
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I think this is better than a non-firing target, as hit-rate is not the only thing that affects score. | I think this is better than a non-firing target, as hit-rate is not the only thing that affects score. | ||
− | If choose to fire only when a guaranteed hit is possible, hit-rate will be 100%, however you merely earn score this way. | + | If you choose to fire only when a guaranteed hit is possible, hit-rate will be 100%, however you merely earn score this way. |
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+ | Then a target that losses energy which is the score you can earn potentially could better simulate real world situations |
Latest revision as of 07:51, 10 July 2019
I think this is better than a non-firing target, as hit-rate is not the only thing that affects score.
If you choose to fire only when a guaranteed hit is possible, hit-rate will be 100%, however you merely earn score this way.
Then a target that losses energy which is the score you can earn potentially could better simulate real world situations