Relationship between TCRM and hitrate

Jump to navigation Jump to search

You do not have permission to edit this page, for the following reasons:

  • The action you have requested is limited to users in the group: Users.
  • You must confirm your email address before editing pages. Please set and validate your email address through your user preferences.

You can view and copy the source of this page.

Return to Thread:Talk:Targeting Challenge RM/Relationship between TCRM and hitrate/reply (12).

I think we could separate each type of movements, and weight them accordingly instead. A patch to roborunner may be done though.

Anyway IMO it doesn’t matter how you can hit sittingducks and other movements, as long as you can dodge their bullets well, so the weight for pattern movement depends on your movement in real rumble, and should be much lower in general, despite the popularity.

Xor (talk)03:06, 11 July 2019
 

another option would be to separate random movement and surfers into two challenges, since the strategy used to hit them generally differs a lot, it will be more convenient to make them into separate tc as well. So that gun development could be done without messing things up with virtual guns.

An overall ranking could be created though, by weighting the score of the two, given the challenger is kept exactly the same. This gives virtual guns a chance.

Xor (talk)03:13, 11 July 2019