Relationship between TCRM and hitrate

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I like the idea of the reference bots using RaikoGun.java and the challengers using our own guns.

What type of bots should we have in the challenge? Maybe we should make the reference bots kind of match the LiteRumble population, so maybe ~20% wave surfers, ~50 random movement, and the rest oscillator/pattern movements?

I'm rather clueless on the average amount of each archetype in the LiteRumble, but I think these stats sound about right.

Slugzilla (talk)21:54, 10 July 2019

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Return to Thread:Talk:Targeting Challenge RM/Relationship between TCRM and hitrate/reply (14).

 

another option would be to separate random movement and surfers into two challenges, since the strategy used to hit them generally differs a lot, it will be more convenient to make them into separate tc as well. So that gun development could be done without messing things up with virtual guns.

An overall ranking could be created though, by weighting the score of the two, given the challenger is kept exactly the same. This gives virtual guns a chance.

Xor (talk)02:13, 11 July 2019