Effectiveness

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Revision as of 22 September 2012 at 21:37.
This is the thread's initial revision.

Effectiveness

While I have only tested a little, I think this has lots of room for improvements in robots. I tried using the simplistic "bandwidth = rawHitPercentage" capped at upper and lower bounds and it leads to less than 60 bullet damage from HawkOnFire over 1000 rounds. I wonder what bugs I have in my surfing...

    AW23:37, 22 September 2012