Difference between revisions of "Thread:Talk:Variable bandwidth/Effectiveness/reply (18)"

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(Reply to Effectiveness)
 
(bandwidth note)
 
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My danger doesn't cover an area, though I tried that quite a bit recently and was disappointed I couldn't make it work better. For each angle in my log, I have danger of: weight * power(some base, -abs(angle diff) / bandwidth), then I divide out the total weight. I originally normalized it for the sake of multi-wave surfing - otherwise, if you're weighting by inverse scan distance, one wave can easily dominate the danger calculation just because you've been hit by a more similar wave before.
 
My danger doesn't cover an area, though I tried that quite a bit recently and was disappointed I couldn't make it work better. For each angle in my log, I have danger of: weight * power(some base, -abs(angle diff) / bandwidth), then I divide out the total weight. I originally normalized it for the sake of multi-wave surfing - otherwise, if you're weighting by inverse scan distance, one wave can easily dominate the danger calculation just because you've been hit by a more similar wave before.
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(Ninja edit: bandwidth is proportional to precise intersection bot width.)

Latest revision as of 20:19, 24 September 2012

My danger doesn't cover an area, though I tried that quite a bit recently and was disappointed I couldn't make it work better. For each angle in my log, I have danger of: weight * power(some base, -abs(angle diff) / bandwidth), then I divide out the total weight. I originally normalized it for the sake of multi-wave surfing - otherwise, if you're weighting by inverse scan distance, one wave can easily dominate the danger calculation just because you've been hit by a more similar wave before.

(Ninja edit: bandwidth is proportional to precise intersection bot width.)