http://robowiki.net/w/index.php?title=Thread:Talk:Virtual_Guns/Multiple_bullets_per_gun/reply_(3)&feed=atom&action=historyThread:Talk:Virtual Guns/Multiple bullets per gun/reply (3) - Revision history2024-03-28T22:33:06ZRevision history for this page on the wikiMediaWiki 1.34.1http://robowiki.net/w/index.php?title=Thread:Talk:Virtual_Guns/Multiple_bullets_per_gun/reply_(3)&diff=22104&oldid=prevRednaxela: Reply to Multiple bullets per gun2011-10-03T21:48:43Z<p>Reply to <a href="/wiki/Thread:Talk:Virtual_Guns/Multiple_bullets_per_gun" title="Thread:Talk:Virtual Guns/Multiple bullets per gun">Multiple bullets per gun</a></p>
<p><b>New page</b></p><div>Hmm, while such a trade-off has to exist in some form, a VG array is not the only way to handle minimizing that sacrifice.<br />
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The primary trade-off in the "DrussGT and RandomMovementBot12345" case is the question of whether old data should be kept. In some things like a NN targeting system, you could have methods of adjusting that learning parameter besides VG, based on some characteristics of the data. That's just one example, and there are many other ways the sacrifice could be minimized within a single gun. I think that is something that hasn't been nearly as explored as it could be.</div>Rednaxela