Difference between revisions of "Thread:Talk:Wall Smoothing/Implementations/Fancy Stick/Implementing this successfully can be a nightmare./reply (2)"
Jump to navigation
Jump to search
m (Reply to Implementing this successfully can be a nightmare.) |
(No difference)
|
Latest revision as of 17:34, 10 September 2013
Yeah, Diamond's Melee movement just precise predicts 5 ticks out and discards any movement option that hits a wall. It looks butter smooth and I love watching it.
But I once tried augmenting my existing 1v1 wall smoothing with this trick. In the end, the code was horribly ugly, I never hit a wall, and I didn't gain any points from it. Kind of killed my spirit to find points in improved wall smoothing. (And I removed it.)
And really, sometimes maximizing escape angle means slamming into the wall at full speed. If it means dodging a bullet it's still the right move.