Difference between revisions of "Thread:Talk:WhiteFang/Anti-Surfer Targeting/reply (4)"
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Skilgannon (talk | contribs) m (Reply to Anti-Surfer Targeting) |
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Latest revision as of 14:30, 20 March 2019
Firing waves means only waves where there was a real bullet. Against non-adaptive movement the more waves the better, but adaptive opponents will dodge your bullets only so the other waves will give bad information.
For me what did well against adaptive movements is recording data, doing maybe 10 generations of genetic tuning, then re-recording the data.
Make sure to add the adaptive speed to your genetic parameters. You might also want to use parameters people dont surf with, I did some odd things in DrussGT.
But really, the secret to a good score is good movement.