Difference between revisions of "Thread:User talk:AW/virtualWaves/why virtual waves help/reply (8)"

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If virtuality affects their movement profile, I should segment on it.  If it doesn't I should use virtual waves!
 
If virtuality affects their movement profile, I should segment on it.  If it doesn't I should use virtual waves!
  
But I am wondering whether one could in theory make a random movement that is simpler than wavesurfing and would not be any easier to hit with a gun that only uses firing waves.  As I see it, the assumption behind virtual waves is that if I fired now, they would move in the same way that they are moving for the 2 or 3 incoming bullets.  I am wondering if that assumption is neccessarily correct (with a certain margin of error) for any reasonable random movement.  (I think there really could be random movements more complicated than wave surfing, in fact I was planning one, but when I realized that wavesurfing was simpler I gave up)
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But I am wondering whether one could in theory make a random movement that is simpler than wavesurfing and would not be any easier to hit than it would be with a gun that only uses firing waves.  As I see it, the assumption behind virtual waves is that if I fired now, they would move in the same way that they are moving for the 2 or 3 incoming bullets.  I am wondering if that assumption is neccessarily correct (with a certain margin of error) for any reasonable random movement.  (I think there really could be random movements more complicated than wave surfing, in fact I was planning one, but when I realized that wavesurfing was simpler I gave up)

Latest revision as of 00:06, 6 September 2012

yeah, but the bigger gaps also mean that there is less reason to assume that is how they really move... I supose the reason for using virtual waves would be something like:

There are several things that affect their movement profile (which are the things I want to segment on) If virtuality affects their movement profile, I should segment on it. If it doesn't I should use virtual waves!

But I am wondering whether one could in theory make a random movement that is simpler than wavesurfing and would not be any easier to hit than it would be with a gun that only uses firing waves. As I see it, the assumption behind virtual waves is that if I fired now, they would move in the same way that they are moving for the 2 or 3 incoming bullets. I am wondering if that assumption is neccessarily correct (with a certain margin of error) for any reasonable random movement. (I think there really could be random movements more complicated than wave surfing, in fact I was planning one, but when I realized that wavesurfing was simpler I gave up)