Difference between revisions of "Thread:User talk:Iiley/What are you playing right now, guys?/reply (13)"

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I've mostly been busy with other projects, largely some electronics stuff. I'll probably link to some project pages for my electronics stuff once I eventually get some up, could take a while though ;)
 
I've mostly been busy with other projects, largely some electronics stuff. I'll probably link to some project pages for my electronics stuff once I eventually get some up, could take a while though ;)
  
Also, today I just started trying out a game called [http://www.arcengames.com/w/index.php/tlf-features The Last Federation] which I can't help but reminded of Robocode when playing battles in it. There's no coding of course... but the way that you're dodging bullets and carefully planning movement path (and where to aim) in a (unusually) turn-based environment really strongly resonates with how I think about wave surfing in Robocode. I suspect Robocoders who want a relaxing(?) non-coding game which resonates with the wave surfing mentality might find this one to be interesting.
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Also, today I just started trying out a game called [http://www.arcengames.com/w/index.php/tlf-features The Last Federation] which I can't help but reminded of Robocode when playing battles in it. There's no coding of course... but the way that you're dodging bullets and carefully planning movement path with a limited turning rate, plus where to aim at moving opponants, in a (unusually) turn-based environment really strongly resonates with how I think about wave surfing in Robocode. I suspect Robocoders who want a relaxing(?) non-coding game which resonates with the wave surfing mentality might find this one to be interesting.

Latest revision as of 06:45, 25 April 2014

I've mostly been busy with other projects, largely some electronics stuff. I'll probably link to some project pages for my electronics stuff once I eventually get some up, could take a while though ;)

Also, today I just started trying out a game called The Last Federation which I can't help but reminded of Robocode when playing battles in it. There's no coding of course... but the way that you're dodging bullets and carefully planning movement path with a limited turning rate, plus where to aim at moving opponants, in a (unusually) turn-based environment really strongly resonates with how I think about wave surfing in Robocode. I suspect Robocoders who want a relaxing(?) non-coding game which resonates with the wave surfing mentality might find this one to be interesting.