Hard-coded segmentation

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I don't know that a surfer vs random movement would have different optimal weights. :-) But yes, SpinBot and DrussGT have pretty different movement profiles. I don't doubt they have different optimal weights. But I still might be wrong, and that's why we have science. :-)

Choosing among multiple weightings would mean a performance hit similar to adding Virtual Guns. So it's important to figure out how much of an impact sub-optimal weightings have in the first place. I've always thought we were fairly non-scientifically rigorous around here with some of this kind of stuff. It might be fun to try to do some rigorous testing. Actually that's one of the first ideas in a while that gets me excited about doing some more actual Robocoding.

Voidious (talk)17:50, 6 December 2013

I don't know that a surfer vs random movement would have different optimal weights. :-) But yes, SpinBot and DrussGT have pretty different movement profiles. I don't doubt they have different optimal weights. But I still might be wrong, and that's why we have science. :-)

Choosing among multiple weightings would mean a performance hit similar to adding Virtual Guns. So it's important to figure out how much of an impact sub-optimal weightings have in the first place. I've always thought we were fairly non-scientifically rigorous around here with some of this kind of stuff. It might be fun to try to do some rigorous testing. Actually that's one of the first ideas in a while that gets me excited about doing some more actual Robocoding.

MN (talk)01:23, 7 December 2013
 

I don't know that a surfer vs random movement would have different optimal weights. :-) But yes, SpinBot and DrussGT have pretty different movement profiles. I don't doubt they have different optimal weights. But I still might be wrong, and that's why we have science. :-)

Choosing among multiple weightings would mean a performance hit similar to adding Virtual Guns. So it's important to figure out how much of an impact sub-optimal weightings have in the first place. I've always thought we were fairly non-scientifically rigorous around here with some of this kind of stuff. It might be fun to try to do some rigorous testing. Actually that's one of the first ideas in a while that gets me excited about doing some more actual Robocoding.

Chase05:56, 7 December 2013

I don't know that a surfer vs random movement would have different optimal weights. :-) But yes, SpinBot and DrussGT have pretty different movement profiles. I don't doubt they have different optimal weights. But I still might be wrong, and that's why we have science. :-)

Choosing among multiple weightings would mean a performance hit similar to adding Virtual Guns. So it's important to figure out how much of an impact sub-optimal weightings have in the first place. I've always thought we were fairly non-scientifically rigorous around here with some of this kind of stuff. It might be fun to try to do some rigorous testing. Actually that's one of the first ideas in a while that gets me excited about doing some more actual Robocoding.

MN (talk)19:40, 7 December 2013

I don't know that a surfer vs random movement would have different optimal weights. :-) But yes, SpinBot and DrussGT have pretty different movement profiles. I don't doubt they have different optimal weights. But I still might be wrong, and that's why we have science. :-)

Choosing among multiple weightings would mean a performance hit similar to adding Virtual Guns. So it's important to figure out how much of an impact sub-optimal weightings have in the first place. I've always thought we were fairly non-scientifically rigorous around here with some of this kind of stuff. It might be fun to try to do some rigorous testing. Actually that's one of the first ideas in a while that gets me excited about doing some more actual Robocoding.

Rednaxela (talk)20:00, 7 December 2013

I don't know that a surfer vs random movement would have different optimal weights. :-) But yes, SpinBot and DrussGT have pretty different movement profiles. I don't doubt they have different optimal weights. But I still might be wrong, and that's why we have science. :-)

Choosing among multiple weightings would mean a performance hit similar to adding Virtual Guns. So it's important to figure out how much of an impact sub-optimal weightings have in the first place. I've always thought we were fairly non-scientifically rigorous around here with some of this kind of stuff. It might be fun to try to do some rigorous testing. Actually that's one of the first ideas in a while that gets me excited about doing some more actual Robocoding.

MN (talk)18:57, 8 December 2013
 

I don't know that a surfer vs random movement would have different optimal weights. :-) But yes, SpinBot and DrussGT have pretty different movement profiles. I don't doubt they have different optimal weights. But I still might be wrong, and that's why we have science. :-)

Choosing among multiple weightings would mean a performance hit similar to adding Virtual Guns. So it's important to figure out how much of an impact sub-optimal weightings have in the first place. I've always thought we were fairly non-scientifically rigorous around here with some of this kind of stuff. It might be fun to try to do some rigorous testing. Actually that's one of the first ideas in a while that gets me excited about doing some more actual Robocoding.

MN (talk)19:01, 8 December 2013
 
 
 

I don't know that a surfer vs random movement would have different optimal weights. :-) But yes, SpinBot and DrussGT have pretty different movement profiles. I don't doubt they have different optimal weights. But I still might be wrong, and that's why we have science. :-)

Choosing among multiple weightings would mean a performance hit similar to adding Virtual Guns. So it's important to figure out how much of an impact sub-optimal weightings have in the first place. I've always thought we were fairly non-scientifically rigorous around here with some of this kind of stuff. It might be fun to try to do some rigorous testing. Actually that's one of the first ideas in a while that gets me excited about doing some more actual Robocoding.

Straw (talk)00:28, 9 December 2013

I don't know that a surfer vs random movement would have different optimal weights. :-) But yes, SpinBot and DrussGT have pretty different movement profiles. I don't doubt they have different optimal weights. But I still might be wrong, and that's why we have science. :-)

Choosing among multiple weightings would mean a performance hit similar to adding Virtual Guns. So it's important to figure out how much of an impact sub-optimal weightings have in the first place. I've always thought we were fairly non-scientifically rigorous around here with some of this kind of stuff. It might be fun to try to do some rigorous testing. Actually that's one of the first ideas in a while that gets me excited about doing some more actual Robocoding.

Rednaxela (talk)03:15, 9 December 2013

I don't know that a surfer vs random movement would have different optimal weights. :-) But yes, SpinBot and DrussGT have pretty different movement profiles. I don't doubt they have different optimal weights. But I still might be wrong, and that's why we have science. :-)

Choosing among multiple weightings would mean a performance hit similar to adding Virtual Guns. So it's important to figure out how much of an impact sub-optimal weightings have in the first place. I've always thought we were fairly non-scientifically rigorous around here with some of this kind of stuff. It might be fun to try to do some rigorous testing. Actually that's one of the first ideas in a while that gets me excited about doing some more actual Robocoding.

Straw (talk)05:53, 9 December 2013

I don't know that a surfer vs random movement would have different optimal weights. :-) But yes, SpinBot and DrussGT have pretty different movement profiles. I don't doubt they have different optimal weights. But I still might be wrong, and that's why we have science. :-)

Choosing among multiple weightings would mean a performance hit similar to adding Virtual Guns. So it's important to figure out how much of an impact sub-optimal weightings have in the first place. I've always thought we were fairly non-scientifically rigorous around here with some of this kind of stuff. It might be fun to try to do some rigorous testing. Actually that's one of the first ideas in a while that gets me excited about doing some more actual Robocoding.

MN (talk)13:14, 9 December 2013

I don't know that a surfer vs random movement would have different optimal weights. :-) But yes, SpinBot and DrussGT have pretty different movement profiles. I don't doubt they have different optimal weights. But I still might be wrong, and that's why we have science. :-)

Choosing among multiple weightings would mean a performance hit similar to adding Virtual Guns. So it's important to figure out how much of an impact sub-optimal weightings have in the first place. I've always thought we were fairly non-scientifically rigorous around here with some of this kind of stuff. It might be fun to try to do some rigorous testing. Actually that's one of the first ideas in a while that gets me excited about doing some more actual Robocoding.

Straw (talk)05:17, 10 December 2013
 
 
 
 
 
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