Thanks for opening the code

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Oh, right, I remember seeing that you used RoboRunner, which made me happy. :-)

The targeting challenges I consider pretty useful and a good predictor of rumble performance. The movement challenges, less so. My most useful Robocode testing was usually against large test beds constructed with BedMaker. I updated it in July to work with LiteRumble, if you want to give it a try.

Voidious (talk)22:42, 13 November 2015

I should try it, but the question is which bots to choose? Assuming incremental improvements, should I aim to gain vs top bots or similar score ones?

The reason I ask for your wisdom is the following. I recall once I gain a couple of points against top bots, but the score was worse for majority of the medium and lower bots. This happens when I added more advance guns to be dodged to an enemy bot. This helped against top bots, but weaker bots gained on me. I still puzzled by it.

So ideal test bed, should have a representative from each group.

Also, a side note. I noticed that Diamond sometimes get disabled right at the beginning of the game. Most likely some minor bug but if you fix it, you might get to the 1st place. I think this bug happens only in melee.

Beaming (talk)03:05, 14 November 2015
 

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