what's the secret to making a good robot in robocode

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I actually don't feel like GFs make any major assumptions besides clockwise vs counter-clockwise being treated the same. And it would take some actual effort to make that assumption false. The firing angle you use is relative to where you are firing from, regardless of how the enemy moves. And that's the output you need from a targeting algorithm, not the exact location of an enemy.

Voidious (talk)20:12, 18 December 2013

I actually don't feel like GFs make any major assumptions besides clockwise vs counter-clockwise being treated the same. And it would take some actual effort to make that assumption false. The firing angle you use is relative to where you are firing from, regardless of how the enemy moves. And that's the output you need from a targeting algorithm, not the exact location of an enemy.

MN (talk)20:31, 18 December 2013

I actually don't feel like GFs make any major assumptions besides clockwise vs counter-clockwise being treated the same. And it would take some actual effort to make that assumption false. The firing angle you use is relative to where you are firing from, regardless of how the enemy moves. And that's the output you need from a targeting algorithm, not the exact location of an enemy.

Voidious (talk)20:36, 18 December 2013

I actually don't feel like GFs make any major assumptions besides clockwise vs counter-clockwise being treated the same. And it would take some actual effort to make that assumption false. The firing angle you use is relative to where you are firing from, regardless of how the enemy moves. And that's the output you need from a targeting algorithm, not the exact location of an enemy.

Sheldor (talk)21:22, 18 December 2013

I actually don't feel like GFs make any major assumptions besides clockwise vs counter-clockwise being treated the same. And it would take some actual effort to make that assumption false. The firing angle you use is relative to where you are firing from, regardless of how the enemy moves. And that's the output you need from a targeting algorithm, not the exact location of an enemy.

Voidious (talk)21:30, 18 December 2013

I actually don't feel like GFs make any major assumptions besides clockwise vs counter-clockwise being treated the same. And it would take some actual effort to make that assumption false. The firing angle you use is relative to where you are firing from, regardless of how the enemy moves. And that's the output you need from a targeting algorithm, not the exact location of an enemy.

Rednaxela (talk)21:58, 18 December 2013

I actually don't feel like GFs make any major assumptions besides clockwise vs counter-clockwise being treated the same. And it would take some actual effort to make that assumption false. The firing angle you use is relative to where you are firing from, regardless of how the enemy moves. And that's the output you need from a targeting algorithm, not the exact location of an enemy.

Voidious (talk)01:55, 19 December 2013

I actually don't feel like GFs make any major assumptions besides clockwise vs counter-clockwise being treated the same. And it would take some actual effort to make that assumption false. The firing angle you use is relative to where you are firing from, regardless of how the enemy moves. And that's the output you need from a targeting algorithm, not the exact location of an enemy.

Rednaxela (talk)03:40, 19 December 2013

I actually don't feel like GFs make any major assumptions besides clockwise vs counter-clockwise being treated the same. And it would take some actual effort to make that assumption false. The firing angle you use is relative to where you are firing from, regardless of how the enemy moves. And that's the output you need from a targeting algorithm, not the exact location of an enemy.

Voidious (talk)03:57, 19 December 2013
 

I actually don't feel like GFs make any major assumptions besides clockwise vs counter-clockwise being treated the same. And it would take some actual effort to make that assumption false. The firing angle you use is relative to where you are firing from, regardless of how the enemy moves. And that's the output you need from a targeting algorithm, not the exact location of an enemy.

Voidious (talk)04:12, 19 December 2013
 

I actually don't feel like GFs make any major assumptions besides clockwise vs counter-clockwise being treated the same. And it would take some actual effort to make that assumption false. The firing angle you use is relative to where you are firing from, regardless of how the enemy moves. And that's the output you need from a targeting algorithm, not the exact location of an enemy.

Straw (talk)00:20, 20 December 2013

I actually don't feel like GFs make any major assumptions besides clockwise vs counter-clockwise being treated the same. And it would take some actual effort to make that assumption false. The firing angle you use is relative to where you are firing from, regardless of how the enemy moves. And that's the output you need from a targeting algorithm, not the exact location of an enemy.

Voidious (talk)00:34, 20 December 2013

I actually don't feel like GFs make any major assumptions besides clockwise vs counter-clockwise being treated the same. And it would take some actual effort to make that assumption false. The firing angle you use is relative to where you are firing from, regardless of how the enemy moves. And that's the output you need from a targeting algorithm, not the exact location of an enemy.

Straw (talk)01:22, 20 December 2013

I actually don't feel like GFs make any major assumptions besides clockwise vs counter-clockwise being treated the same. And it would take some actual effort to make that assumption false. The firing angle you use is relative to where you are firing from, regardless of how the enemy moves. And that's the output you need from a targeting algorithm, not the exact location of an enemy.

Voidious (talk)01:34, 20 December 2013
 

I actually don't feel like GFs make any major assumptions besides clockwise vs counter-clockwise being treated the same. And it would take some actual effort to make that assumption false. The firing angle you use is relative to where you are firing from, regardless of how the enemy moves. And that's the output you need from a targeting algorithm, not the exact location of an enemy.

Rednaxela (talk)14:05, 20 December 2013
 
 
 
 

I actually don't feel like GFs make any major assumptions besides clockwise vs counter-clockwise being treated the same. And it would take some actual effort to make that assumption false. The firing angle you use is relative to where you are firing from, regardless of how the enemy moves. And that's the output you need from a targeting algorithm, not the exact location of an enemy.

Voidious (talk)02:04, 19 December 2013

I actually don't feel like GFs make any major assumptions besides clockwise vs counter-clockwise being treated the same. And it would take some actual effort to make that assumption false. The firing angle you use is relative to where you are firing from, regardless of how the enemy moves. And that's the output you need from a targeting algorithm, not the exact location of an enemy.

Sheldor (talk)02:28, 19 December 2013
 
 

I actually don't feel like GFs make any major assumptions besides clockwise vs counter-clockwise being treated the same. And it would take some actual effort to make that assumption false. The firing angle you use is relative to where you are firing from, regardless of how the enemy moves. And that's the output you need from a targeting algorithm, not the exact location of an enemy.

Sheldor (talk)01:32, 19 December 2013

I actually don't feel like GFs make any major assumptions besides clockwise vs counter-clockwise being treated the same. And it would take some actual effort to make that assumption false. The firing angle you use is relative to where you are firing from, regardless of how the enemy moves. And that's the output you need from a targeting algorithm, not the exact location of an enemy.

Voidious (talk)01:41, 19 December 2013

I actually don't feel like GFs make any major assumptions besides clockwise vs counter-clockwise being treated the same. And it would take some actual effort to make that assumption false. The firing angle you use is relative to where you are firing from, regardless of how the enemy moves. And that's the output you need from a targeting algorithm, not the exact location of an enemy.

Sheldor (talk)02:22, 19 December 2013

I actually don't feel like GFs make any major assumptions besides clockwise vs counter-clockwise being treated the same. And it would take some actual effort to make that assumption false. The firing angle you use is relative to where you are firing from, regardless of how the enemy moves. And that's the output you need from a targeting algorithm, not the exact location of an enemy.

Voidious (talk)02:29, 19 December 2013

I actually don't feel like GFs make any major assumptions besides clockwise vs counter-clockwise being treated the same. And it would take some actual effort to make that assumption false. The firing angle you use is relative to where you are firing from, regardless of how the enemy moves. And that's the output you need from a targeting algorithm, not the exact location of an enemy.

Sheldor (talk)03:32, 19 December 2013
 
 

I actually don't feel like GFs make any major assumptions besides clockwise vs counter-clockwise being treated the same. And it would take some actual effort to make that assumption false. The firing angle you use is relative to where you are firing from, regardless of how the enemy moves. And that's the output you need from a targeting algorithm, not the exact location of an enemy.

MN (talk)03:19, 19 December 2013

I actually don't feel like GFs make any major assumptions besides clockwise vs counter-clockwise being treated the same. And it would take some actual effort to make that assumption false. The firing angle you use is relative to where you are firing from, regardless of how the enemy moves. And that's the output you need from a targeting algorithm, not the exact location of an enemy.

Voidious (talk)03:35, 19 December 2013

I actually don't feel like GFs make any major assumptions besides clockwise vs counter-clockwise being treated the same. And it would take some actual effort to make that assumption false. The firing angle you use is relative to where you are firing from, regardless of how the enemy moves. And that's the output you need from a targeting algorithm, not the exact location of an enemy.

MN (talk)15:02, 19 December 2013
 
 
 
 
 
 
 
 
 
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