what's the secret to making a good robot in robocode

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Fragment of a discussion from User talk:Tmservo
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I still disagree that GuessFactors introduce that assumption. A GF is a scalar value representing the whole range of firing angles the enemy could reach. Orbital movement maximizes this range and distributes the values most evenly across it.

How about this: What if I used raw bearing offsets instead of GuessFactors? Do they assume orbital movement?

Voidious (talk)21:30, 18 December 2013

I still disagree that GuessFactors introduce that assumption. A GF is a scalar value representing the whole range of firing angles the enemy could reach. Orbital movement maximizes this range and distributes the values most evenly across it.

How about this: What if I used raw bearing offsets instead of GuessFactors? Do they assume orbital movement?

Rednaxela (talk)21:58, 18 December 2013

I still disagree that GuessFactors introduce that assumption. A GF is a scalar value representing the whole range of firing angles the enemy could reach. Orbital movement maximizes this range and distributes the values most evenly across it.

How about this: What if I used raw bearing offsets instead of GuessFactors? Do they assume orbital movement?

Voidious (talk)01:55, 19 December 2013

I still disagree that GuessFactors introduce that assumption. A GF is a scalar value representing the whole range of firing angles the enemy could reach. Orbital movement maximizes this range and distributes the values most evenly across it.

How about this: What if I used raw bearing offsets instead of GuessFactors? Do they assume orbital movement?

Rednaxela (talk)03:40, 19 December 2013

I still disagree that GuessFactors introduce that assumption. A GF is a scalar value representing the whole range of firing angles the enemy could reach. Orbital movement maximizes this range and distributes the values most evenly across it.

How about this: What if I used raw bearing offsets instead of GuessFactors? Do they assume orbital movement?

Voidious (talk)03:57, 19 December 2013
 

I still disagree that GuessFactors introduce that assumption. A GF is a scalar value representing the whole range of firing angles the enemy could reach. Orbital movement maximizes this range and distributes the values most evenly across it.

How about this: What if I used raw bearing offsets instead of GuessFactors? Do they assume orbital movement?

Voidious (talk)04:12, 19 December 2013
 

I still disagree that GuessFactors introduce that assumption. A GF is a scalar value representing the whole range of firing angles the enemy could reach. Orbital movement maximizes this range and distributes the values most evenly across it.

How about this: What if I used raw bearing offsets instead of GuessFactors? Do they assume orbital movement?

Straw (talk)00:20, 20 December 2013

I still disagree that GuessFactors introduce that assumption. A GF is a scalar value representing the whole range of firing angles the enemy could reach. Orbital movement maximizes this range and distributes the values most evenly across it.

How about this: What if I used raw bearing offsets instead of GuessFactors? Do they assume orbital movement?

Voidious (talk)00:34, 20 December 2013

I still disagree that GuessFactors introduce that assumption. A GF is a scalar value representing the whole range of firing angles the enemy could reach. Orbital movement maximizes this range and distributes the values most evenly across it.

How about this: What if I used raw bearing offsets instead of GuessFactors? Do they assume orbital movement?

Straw (talk)01:22, 20 December 2013

I still disagree that GuessFactors introduce that assumption. A GF is a scalar value representing the whole range of firing angles the enemy could reach. Orbital movement maximizes this range and distributes the values most evenly across it.

How about this: What if I used raw bearing offsets instead of GuessFactors? Do they assume orbital movement?

Voidious (talk)01:34, 20 December 2013
 

I still disagree that GuessFactors introduce that assumption. A GF is a scalar value representing the whole range of firing angles the enemy could reach. Orbital movement maximizes this range and distributes the values most evenly across it.

How about this: What if I used raw bearing offsets instead of GuessFactors? Do they assume orbital movement?

Rednaxela (talk)14:05, 20 December 2013
 
 
 
 

I still disagree that GuessFactors introduce that assumption. A GF is a scalar value representing the whole range of firing angles the enemy could reach. Orbital movement maximizes this range and distributes the values most evenly across it.

How about this: What if I used raw bearing offsets instead of GuessFactors? Do they assume orbital movement?

Voidious (talk)02:04, 19 December 2013

I still disagree that GuessFactors introduce that assumption. A GF is a scalar value representing the whole range of firing angles the enemy could reach. Orbital movement maximizes this range and distributes the values most evenly across it.

How about this: What if I used raw bearing offsets instead of GuessFactors? Do they assume orbital movement?

Sheldor (talk)02:28, 19 December 2013
 
 

I still disagree that GuessFactors introduce that assumption. A GF is a scalar value representing the whole range of firing angles the enemy could reach. Orbital movement maximizes this range and distributes the values most evenly across it.

How about this: What if I used raw bearing offsets instead of GuessFactors? Do they assume orbital movement?

Sheldor (talk)01:32, 19 December 2013

I still disagree that GuessFactors introduce that assumption. A GF is a scalar value representing the whole range of firing angles the enemy could reach. Orbital movement maximizes this range and distributes the values most evenly across it.

How about this: What if I used raw bearing offsets instead of GuessFactors? Do they assume orbital movement?

Voidious (talk)01:41, 19 December 2013

I still disagree that GuessFactors introduce that assumption. A GF is a scalar value representing the whole range of firing angles the enemy could reach. Orbital movement maximizes this range and distributes the values most evenly across it.

How about this: What if I used raw bearing offsets instead of GuessFactors? Do they assume orbital movement?

Sheldor (talk)02:22, 19 December 2013

I still disagree that GuessFactors introduce that assumption. A GF is a scalar value representing the whole range of firing angles the enemy could reach. Orbital movement maximizes this range and distributes the values most evenly across it.

How about this: What if I used raw bearing offsets instead of GuessFactors? Do they assume orbital movement?

Voidious (talk)02:29, 19 December 2013

I still disagree that GuessFactors introduce that assumption. A GF is a scalar value representing the whole range of firing angles the enemy could reach. Orbital movement maximizes this range and distributes the values most evenly across it.

How about this: What if I used raw bearing offsets instead of GuessFactors? Do they assume orbital movement?

Sheldor (talk)03:32, 19 December 2013
 
 

I still disagree that GuessFactors introduce that assumption. A GF is a scalar value representing the whole range of firing angles the enemy could reach. Orbital movement maximizes this range and distributes the values most evenly across it.

How about this: What if I used raw bearing offsets instead of GuessFactors? Do they assume orbital movement?

MN (talk)03:19, 19 December 2013

I still disagree that GuessFactors introduce that assumption. A GF is a scalar value representing the whole range of firing angles the enemy could reach. Orbital movement maximizes this range and distributes the values most evenly across it.

How about this: What if I used raw bearing offsets instead of GuessFactors? Do they assume orbital movement?

Voidious (talk)03:35, 19 December 2013

I still disagree that GuessFactors introduce that assumption. A GF is a scalar value representing the whole range of firing angles the enemy could reach. Orbital movement maximizes this range and distributes the values most evenly across it.

How about this: What if I used raw bearing offsets instead of GuessFactors? Do they assume orbital movement?

MN (talk)15:02, 19 December 2013
 
 
 
 
 
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