what's the secret to making a good robot in robocode
Basically, I don't think GuessFactors assume anything (besides symmetry) that isn't already true based on the physics of Robocode. Your input to firing a shot at your already chosen bullet power is an absolute angle (modulo your current gun heading). A wave collects what should have been the input to that API call. To me that seems about as close to "making no assumptions" as you can get.
So I'm forced to ask myself: why don't you use GFs in Melee? Doesn't that prove they assume an orbital movement? But I really think it's more that you can assume non-orbital movement in Melee, so it's advantageous to do so (PIF, displacement vectors).
Basically, I don't think GuessFactors assume anything (besides symmetry) that isn't already true based on the physics of Robocode. Your input to firing a shot at your already chosen bullet power is an absolute angle (modulo your current gun heading). A wave collects what should have been the input to that API call. To me that seems about as close to "making no assumptions" as you can get.
So I'm forced to ask myself: why don't you use GFs in Melee? Doesn't that prove they assume an orbital movement? But I really think it's more that you can assume non-orbital movement in Melee, so it's advantageous to do so (PIF, displacement vectors).
Basically, I don't think GuessFactors assume anything (besides symmetry) that isn't already true based on the physics of Robocode. Your input to firing a shot at your already chosen bullet power is an absolute angle (modulo your current gun heading). A wave collects what should have been the input to that API call. To me that seems about as close to "making no assumptions" as you can get.
So I'm forced to ask myself: why don't you use GFs in Melee? Doesn't that prove they assume an orbital movement? But I really think it's more that you can assume non-orbital movement in Melee, so it's advantageous to do so (PIF, displacement vectors).
Basically, I don't think GuessFactors assume anything (besides symmetry) that isn't already true based on the physics of Robocode. Your input to firing a shot at your already chosen bullet power is an absolute angle (modulo your current gun heading). A wave collects what should have been the input to that API call. To me that seems about as close to "making no assumptions" as you can get.
So I'm forced to ask myself: why don't you use GFs in Melee? Doesn't that prove they assume an orbital movement? But I really think it's more that you can assume non-orbital movement in Melee, so it's advantageous to do so (PIF, displacement vectors).
Basically, I don't think GuessFactors assume anything (besides symmetry) that isn't already true based on the physics of Robocode. Your input to firing a shot at your already chosen bullet power is an absolute angle (modulo your current gun heading). A wave collects what should have been the input to that API call. To me that seems about as close to "making no assumptions" as you can get.
So I'm forced to ask myself: why don't you use GFs in Melee? Doesn't that prove they assume an orbital movement? But I really think it's more that you can assume non-orbital movement in Melee, so it's advantageous to do so (PIF, displacement vectors).
Basically, I don't think GuessFactors assume anything (besides symmetry) that isn't already true based on the physics of Robocode. Your input to firing a shot at your already chosen bullet power is an absolute angle (modulo your current gun heading). A wave collects what should have been the input to that API call. To me that seems about as close to "making no assumptions" as you can get.
So I'm forced to ask myself: why don't you use GFs in Melee? Doesn't that prove they assume an orbital movement? But I really think it's more that you can assume non-orbital movement in Melee, so it's advantageous to do so (PIF, displacement vectors).
Basically, I don't think GuessFactors assume anything (besides symmetry) that isn't already true based on the physics of Robocode. Your input to firing a shot at your already chosen bullet power is an absolute angle (modulo your current gun heading). A wave collects what should have been the input to that API call. To me that seems about as close to "making no assumptions" as you can get.
So I'm forced to ask myself: why don't you use GFs in Melee? Doesn't that prove they assume an orbital movement? But I really think it's more that you can assume non-orbital movement in Melee, so it's advantageous to do so (PIF, displacement vectors).
Basically, I don't think GuessFactors assume anything (besides symmetry) that isn't already true based on the physics of Robocode. Your input to firing a shot at your already chosen bullet power is an absolute angle (modulo your current gun heading). A wave collects what should have been the input to that API call. To me that seems about as close to "making no assumptions" as you can get.
So I'm forced to ask myself: why don't you use GFs in Melee? Doesn't that prove they assume an orbital movement? But I really think it's more that you can assume non-orbital movement in Melee, so it's advantageous to do so (PIF, displacement vectors).
Basically, I don't think GuessFactors assume anything (besides symmetry) that isn't already true based on the physics of Robocode. Your input to firing a shot at your already chosen bullet power is an absolute angle (modulo your current gun heading). A wave collects what should have been the input to that API call. To me that seems about as close to "making no assumptions" as you can get.
So I'm forced to ask myself: why don't you use GFs in Melee? Doesn't that prove they assume an orbital movement? But I really think it's more that you can assume non-orbital movement in Melee, so it's advantageous to do so (PIF, displacement vectors).