BerryBots pre-release testing help

Fragment of a discussion from User talk:Voidious
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Kind of interesting, I put 2 Jouster's into the stage joust and within just a few runs experienced two different tie scenarios. The first one, both Jouter's ended up head to head trying to push each other to the opposite side, neither budging at all. The second one, apparently they both bounced out to zone at the same time, and it just said Game Over instead of declaring a winner. Luckily, I didn't have to put a quarter in my computer to play again (that's what it made me think of).

Skotty21:19, 9 March 2013

Yeah, maybe just a time limit before it's a tie would be good? I added a time limit for rounds on the battle stages when I realized 2 WallHuggers can get in a pattern where they never hit each other. Joust could also do well to have multiple rounds, for that matter...

Voidious21:44, 9 March 2013