BerryBots updates

Jump to navigation Jump to search

No, I appreciate it! I'll have to give some thought to this. For the web UI, I tried to pick sample stages and bots that would be self-explanatory. But some explanation of the individual stages would still be nice, and/or high level info about the game itself. And maybe Joust isn't a good default stage. I thought its rules would be pretty clear and that it was simple enough that you could make progress in a few minutes. So I may try some other stage selections.

In the desktop app, I think the current stage preview does a pretty good job explaining the gameplay of each stage. Or is it something else that's lacking? Like maybe you mean more the type of thing on Robocode/Game Physics or BerryBots Specs? The API Docs are prominently linked and specify a lot of that stuff, but that's a bit of a firehose vs what you're looking for, I think.

Voidious (talk)03:55, 23 November 2013

You do not have permission to edit this page, for the following reasons:

  • The action you have requested is limited to users in the group: Users.
  • You must confirm your email address before editing pages. Please set and validate your email address through your user preferences.

You can view and copy the source of this page.

Return to Thread:User talk:Voidious/BerryBots updates/reply (41).

Wiki, somehow ate my first and more important reply.

The links above, discuss game rules and API but they do not state the game goal. Should I kill all of the bots or just get to the certain point on map? It is probably scenario dependent but a short sentence like "kill them all style game" would be quite useful.

I also notice that Robocode wiki suffer from the same problem. If I had not run across a blog entry I would not guess the game goal. Since wiki discuss much finer details, like game physics, targeting etc. It assumes that we know that the bot with highest overall score wins. And it is not even a surviving bot.

Beaming (talk)15:23, 23 November 2013