Difference between revisions of "User:Tkiesel/Dev Notebook"

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(Arrrrgggghghhh!!!!)
m (New notes.)
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== DeBroglie Roadmap / Development notepad / Brainstorming Sandbox ==
 
== DeBroglie Roadmap / Development notepad / Brainstorming Sandbox ==
  
# Figure out what's got the bot sitting idle during some rounds (not skipped turns, interestingly enough) This seems to bite 1-2 times every match, and probably depressing the rumble score significantly.  
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# Continue tracking down why there are so many skipped turns.
# Also figure out why the bot is [http://darkcanuck.net/rumble/BattleDetails?game=roborumble&name=tjk.deBroglie%20rev0061&vs=skm.Ryubot%201.0 dropping] [http://darkcanuck.net/rumble/BattleDetails?game=roborumble&name=tjk.deBroglie%20rev0061&vs=spinnercat.CopyKat%201.2.3 entire] [http://darkcanuck.net/rumble/BattleDetails?game=roborumble&name=tjk.deBroglie%20rev0061&vs=oog.nano.SavantVS%201.1 matches].
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#* I used an approximation via <math>e^x = \lim_{n \to +\infty}(1+\frac{x}{n})^n</math>, with n = 128  It helped a lot, and it only gets serious error at 4-5+ bandwidths away. Also, the approximation drops off faster than the real thing, which is more acceptable to me than lingering too high.
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# Virtual gun array time!
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#* How to choose a gun? I'm tempted to try instant runoff voting between several selectors with different rolling depths.

Revision as of 06:19, 26 June 2012

DeBroglie Roadmap / Development notepad / Brainstorming Sandbox

  1. Continue tracking down why there are so many skipped turns.
    • I used an approximation via <math>e^x = \lim_{n \to +\infty}(1+\frac{x}{n})^n</math>, with n = 128 It helped a lot, and it only gets serious error at 4-5+ bandwidths away. Also, the approximation drops off faster than the real thing, which is more acceptable to me than lingering too high.
  2. Virtual gun array time!
    • How to choose a gun? I'm tempted to try instant runoff voting between several selectors with different rolling depths.