Difference between revisions of "User talk:Awesomeness"

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(new gun idea)
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::: I'm going to put the before-I-messed-it-up code on instead.  --[[User:Awesomeness|Awesomeness]] 22:11, 4 May 2009 (UTC)
 
::: I'm going to put the before-I-messed-it-up code on instead.  --[[User:Awesomeness|Awesomeness]] 22:11, 4 May 2009 (UTC)
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:::Does anyone think that [[Guess Factor Targeting]] segmented with the results of a pattern matcher (along with of few others of course, like distance and heading) would be good?  I just thought of this.  --[[User:Awesomeness|Awesomeness]] 18:12, 5 May 2009 (UTC)

Revision as of 20:12, 5 May 2009

Archived talks:
Archived Talk 20090502 - Archived Talk 20090504

Okay, I'm almost done with the prototype of my bot. It's really big, so I'll put it here. I'm sure it has lots of problems with the antigrav movement, (just look at the console, which shows the x force and y force that the points generate) and I'm sure it doesn't work at all... However, do take a look at the debug graphics, I think they're cool. =) --Awesomeness 20:52, 4 May 2009 (UTC)

OH NO! Something I did with the antigrav code messed up the bullet sim code! Good thing I backed up the non-broken version before I added antigrav. Should I show that one instead? I can't figure out how to add antigrav, I guess I'm simply just not good enough. Oh well... =( --Awesomeness 20:58, 4 May 2009 (UTC)
Don't say that - you wouldn't believe how buggy the first version of Dookious was. =) And I had been programming for years, and had four semesters of Computer Science study under my belt. Seriously, keep at it, dude... --Voidious 21:04, 4 May 2009 (UTC)
I'm going to put the before-I-messed-it-up code on instead. --Awesomeness 22:11, 4 May 2009 (UTC)
Does anyone think that Guess Factor Targeting segmented with the results of a pattern matcher (along with of few others of course, like distance and heading) would be good? I just thought of this. --Awesomeness 18:12, 5 May 2009 (UTC)