I still don't get it :) ...

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My thought was, if i'm using waves i have to rely on the radar at the right position if the wave hits the target. But i would like to just collect the scan and build all known displacement vectors for this scan. That would give me a little more robustness against missed targets/scans. While reading your posts i got a glimpse of an idea what i could do better, but i have to think a little more about it. I guess i will play a little with the timer and look where it goes.

If you use the bullet flight time as timer would that mean if the target gets closer to you, you have no displacement vectors and have to collect it new for the now changed bullet time? Or do you scale the vectors on the new bullet time as well? I'm always concerned my gun could not learn fast enough if i take to much different states into account.

I have to admit that i don't get the point, of having displacement vectors and still do the tick by tick stuff. I thought you have it once calculated and then you can use it at the right time - at least this is what i do right now (not to speak in a crummy way :)), i guess i have to change my thinking there.

For the density stuff - i guess i do it somehow right now (point 10) there i take all remaining vectors and make a highest count check. I might have a look at the more 'fancier' :) densities. Thanks for pointing me at this.

I try to avoid to look at Diamond, because it is way to sophisticated for me :) and it gave me quite a headache the couple of times i had a look at it. I guess i take my chances with BrokenSword :).

Anyway thanks for taking the time to bring a little light at this stuff.

Wompi20:30, 17 August 2012