Not Stopping in Time

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There are 3 things I can think of:

  • Range, as Wompi already mentioned, could be a factor.
  • Perception delay, your perception of opponents firing lags 1 or 2 ticks and then the move starts a tick after that, so maybe 2 or w ticks there.
  • Firer inaccuracies. The firer may have a bug (delay as above, firer's movement etc) which causes it for fire slightly differently from what you expect.
Nz.jdc (talk)10:31, 19 May 2013