Relationship between TCRM and hitrate

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I would vote for the targets to fire a 1 power bullet away from you each time you fire. Then it would be more sensitive to small changes even at higher levels.

Skilgannon (talk)15:07, 9 July 2019

I am not sure about that. You get a bit more difference in bulletscore, but less difference in survival, at least against the good movers (which are the most interesting)

GrubbmGait (talk)15:20, 9 July 2019

Well it will affect both. Basically then we actually have a direct measure of the hitrate, and not just a measure of the amount by which we run out of energy.

The score wouldn't go to 100 anymore though so we would have to scale it.

Skilgannon (talk)16:18, 9 July 2019

That makes sense.

We could calculate the scores by our bullet damage / a constant, or by our bullet damage / the total score

Slugzilla (talk)18:27, 9 July 2019
 
 

I think this is better than a non-firing target, as hit-rate is not the only thing that affects score.

If you choose to fire only when a guaranteed hit is possible, hit-rate will be 100%, however you merely earn score this way.

Then a target that losses energy which is the score you can earn potentially could better simulate real world situations

Xor (talk)06:49, 10 July 2019
 
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