Bullet Shielding
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Return to Thread:Talk:Oculus/Movement/reply (16).
I would say just use getGunTurnRemainingRadians() == 0, as any deviation would decrease your hit rate if your statistics is right.
In the next version I will make it even more precise(with anti-bullet shielding of course). This version uses the angular bot width.
Dsekercioglu (talk)