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	<id>http://robowiki.net/w/index.php?action=history&amp;feed=atom&amp;title=DarkHallow</id>
	<title>DarkHallow - Revision history</title>
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	<updated>2026-05-01T03:53:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://robowiki.net/w/index.php?title=DarkHallow&amp;diff=52339&amp;oldid=prev</id>
		<title>MultiplyByZer0: Rewrite page</title>
		<link rel="alternate" type="text/html" href="http://robowiki.net/w/index.php?title=DarkHallow&amp;diff=52339&amp;oldid=prev"/>
		<updated>2017-09-28T22:24:18Z</updated>

		<summary type="html">&lt;p&gt;Rewrite page&lt;/p&gt;
&lt;a href=&quot;http://robowiki.net/w/index.php?title=DarkHallow&amp;amp;diff=52339&amp;amp;oldid=52285&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>MultiplyByZer0</name></author>
		
	</entry>
	<entry>
		<id>http://robowiki.net/w/index.php?title=DarkHallow&amp;diff=52285&amp;oldid=prev</id>
		<title>Xor: Migrate from old wiki</title>
		<link rel="alternate" type="text/html" href="http://robowiki.net/w/index.php?title=DarkHallow&amp;diff=52285&amp;oldid=prev"/>
		<updated>2017-09-27T10:24:03Z</updated>

		<summary type="html">&lt;p&gt;Migrate from old wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;h2&amp;gt; &amp;quot;Use no way as a way, No limitation as a limitation.&amp;quot;...Bruce Lee &amp;lt;/h2&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[/Gunnery|Help a targeting dummy out]] [[/Questions|Help a fellow geek out]] [[/Observations|Things I have noticed]] [[/WhatLessonHere|What Lesson is Here]] [[/OldBulletinBoard]]&lt;br /&gt;
&lt;br /&gt;
==== Bulletin Board ====&lt;br /&gt;
&amp;lt;font size = -1&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;September 10, 2005:&amp;lt;/b&amp;gt; -- Small segment change. Bug fix in the gun. Still can not stand in with a surfer.&lt;br /&gt;
&amp;lt;b&amp;gt;Score:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;March 18, 2005:&amp;lt;/b&amp;gt; Ver 0.90.7.3 -- Small segment change. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Score:&amp;lt;/b&amp;gt; 1989.88 details graph 2184  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;March 14, 2005:&amp;lt;/b&amp;gt; Ver 0.90.7.2 -- Small segment change. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Score:&amp;lt;/b&amp;gt; 1993 after 899&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;March 13, 2005:&amp;lt;/b&amp;gt; Ver 0.90.7.1 -- Changed from 41 visit bins to 29. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Score:&amp;lt;/b&amp;gt; 2005.96 after 728  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;March 13, 2005:&amp;lt;/b&amp;gt; Ver 0.90.7 -- Added the segments back. Quick stats segment is still unsegmented. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Score:&amp;lt;/b&amp;gt; 2000 after 850+ &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;March 10, 2005:&amp;lt;/b&amp;gt; Ver 0.90.5 -- Totally un-segmented visit buffer. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Score:&amp;lt;/b&amp;gt;1986.98 after 1027 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;March 1, 2005:&amp;lt;/b&amp;gt; Ver 0.90.4 -- More untested changes. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Score:&amp;lt;/b&amp;gt; 1997.25 after 1163 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;February 27, 2005:&amp;lt;/b&amp;gt; Ver 0.90.4 -- More untested changes. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Score:&amp;lt;/b&amp;gt;1996.53&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;February 24, 2005:&amp;lt;/b&amp;gt; Ver 0.90.3 -- More untested changes. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Score:&amp;lt;/b&amp;gt;1982.68&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;February 24, 2005:&amp;lt;/b&amp;gt; Ver 0.90.1 -- I have the day off, I am bored so I looked into the code. Found a couple of bugs so I fixed them. Not tested too extensively so who knows how it will do.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Score:&amp;lt;/b&amp;gt;1985.48&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;November 18, 2004:&amp;lt;/b&amp;gt; Ver 0.86.2 -- Reduced suffering segments.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Score:&amp;lt;/b&amp;gt;#12 overall. Not sure of the score.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;November 17, 2004:&amp;lt;/b&amp;gt; Ver 0.86.1 -- Changing the surfing again. After chatting with [[PEZ]] I have some ideas on whats wrong with my sufring. Unfortunately those changes are not in this release. Just need a baseline.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Score:&amp;lt;/b&amp;gt;  1987.97 after 947&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;November 15, 2004:&amp;lt;/b&amp;gt; Ver 0.86.1 -- Same as .86 with bot width calculations removed. Added a better power management section which I hope earns more survival points.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Score:&amp;lt;/b&amp;gt; 1979.24 after 900. Another dissappointing release.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;November 14, 2004:&amp;lt;/b&amp;gt; Ver 0.86 -- Orbit closest Wave origin, or target if no waves. Small change to danger calculations. Added stop evaluation although I do not think it is working all that well.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Score:&amp;lt;/b&amp;gt; 1989.16 after 1056. This was very disappointing as I thought this version was better than previous versions. It seemed to test better. Ah well. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;November 12, 2004:&amp;lt;/b&amp;gt; Ver 0.85.3 -- Weighting waves according to bullet power.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Score:&amp;lt;/b&amp;gt; 2010.25 after 909 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;November 11, 2004:&amp;lt;/b&amp;gt; Ver 0.85.2 -- Roll back parts of movement to an earlier version.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Score:&amp;lt;/b&amp;gt; 2004.56 after 959  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;November 11, 2004:&amp;lt;/b&amp;gt; Ver 0.85.3 -- Removed setMax's to see if it makes a difference.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Score:&amp;lt;/b&amp;gt;  2001.72 after 810  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;November 10, 2004:&amp;lt;/b&amp;gt; Ver 0.85.3 -- Gun tweak, Rolling averages.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Score:&amp;lt;/b&amp;gt; 1999.65 after 955  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;November 7, 2004:&amp;lt;/b&amp;gt; Ver 0.85.2 -- Gun tweak, power management tweak, restored movement.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Score:&amp;lt;/b&amp;gt; 1991.93 after 1139 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;November 3, 2004:&amp;lt;/b&amp;gt; Ver 0.85.1 -- Weighting waves by shot power, segment tweaks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Score:&amp;lt;/b&amp;gt; 2002.67 after 1291  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;October 16, 2004:&amp;lt;/b&amp;gt; Ver 0.85 -- Roll back and a bug fix. Damn you [[David_Alves]] =^&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Score:&amp;lt;/b&amp;gt; 2010.09 after 829.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;October 16, 2004:&amp;lt;/b&amp;gt; Ver 0.84.3 -- Movement tweak.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Score:&amp;lt;/b&amp;gt; 1980.38 after 1463   &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;October 11, 2004:&amp;lt;/b&amp;gt; Ver 0.84.2 -- Movement tweak.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Score:&amp;lt;/b&amp;gt; 2019.34 after 1385  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;October 11, 2004:&amp;lt;/b&amp;gt; Ver 0.84.1 -- Added an even more (hopefully) precise movement prediction engine.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Score:&amp;lt;/b&amp;gt; 2015.77 after 695.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;October 11, 2004:&amp;lt;/b&amp;gt; Ver 0.84 -- Added (hopefully) a more precise movement prediction engine.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Score:&amp;lt;/b&amp;gt; 2021.08 after 1159&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;October 10, 2004:&amp;lt;/b&amp;gt; Ver 0.83.1 -- Movement tweak.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Score:&amp;lt;/b&amp;gt; 2020.02 after 576.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;October 10, 2004:&amp;lt;/b&amp;gt; Ver 0.83 -- Significant bug fix. I had an error in my directional calculation that resulted in movement waves that were backwards (-1 was in the direction of movement). Rolled back to 0.82.2.2 and am now testing the fix.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Score:&amp;lt;/b&amp;gt; 2022.71 after 901&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;October 9, 2004:&amp;lt;/b&amp;gt; Ver 0.82.4 -- Bug Fix. Still with [[PEZ]]'s suggested change.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Score:&amp;lt;/b&amp;gt; 1998.05 after 1111.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;October 9, 2004:&amp;lt;/b&amp;gt; Ver 0.82.3 -- Bug Fix. Still with [[PEZ]]'s suggested change.&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Score:&amp;lt;/b&amp;gt; 2011.2 after 1162&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;October 9, 2004:&amp;lt;/b&amp;gt; Ver 0.82.3 -- Roll back .0.82.2.2. Adding a suggestion by [[PEZ]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Score&amp;lt;/b&amp;gt;: 2008.83 after 535.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;October 9, 2004:&amp;lt;/b&amp;gt; Ver 0.82.2.3 -- Experimental release. Added more GF's for hopefully better performance at longer ranges. Probably the last of the experimental releases before a rewrite of my surfing with some suggestions by [[PEZ]] thrown in.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Score:&amp;lt;/b&amp;gt; 2020.64 after 756&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;October 8, 2004:&amp;lt;/b&amp;gt; Ver 0.82.2.2 -- Experimental release. Adding more effective (I hope) protection from diving in.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Score:&amp;lt;/b&amp;gt; 2024.94 after 1367&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;October 8, 2004:&amp;lt;/b&amp;gt; Ver 0.82.2.1 -- Experimemtal release. Removed distance segment to see what effect it has.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Score:&amp;lt;/b&amp;gt; 2021.39 after 1130&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;October 8, 2004:&amp;lt;/b&amp;gt; Ver 0.82.2 -- Bug fix. Now distance segment works. I may disable it again later.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Score:&amp;lt;/b&amp;gt; 2026.15 after 584. Best score yet. Temporarily over 2040.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;September 27, 2004:&amp;lt;/b&amp;gt; Ber 0.82.1 -- refinement of the bugfix in the previous version and a gun tweak.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Score:&amp;lt;/b&amp;gt; 2020.3 after 631. Great crash affected scoring.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;September 26, 2004:&amp;lt;/b&amp;gt; Ver 0.82 -- Now bug fixing the .59.3 line. First bug fix: (int)Math.round(latVShotTime/3) can be rounded to 3. This muddied my movement related latvel stats. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Score:&amp;lt;/b&amp;gt; 2018.75 after 854&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;September 26, 2004:&amp;lt;/b&amp;gt; Ver 0.81.5 -- Now to make sure everything is back to normal.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Score:&amp;lt;/b&amp;gt; 2019.86 after 341&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;September 26, 2004:&amp;lt;/b&amp;gt; Ver 0.81.4 -- Testing the last of the .7x line of &amp;quot;improvements&amp;quot;. This is the one I really hope works. It replaced AndrewsCoolWay with Paul Evans' classic [[RollingAverage]]s.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Score:&amp;lt;/b&amp;gt; 2001.57 after 697&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;September 25, 2004:&amp;lt;/b&amp;gt; Ver 0.81.3 -- Testing some other options from the failed .7x line. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Score:&amp;lt;/b&amp;gt; 1999.38 after 603&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;September 25, 2004:&amp;lt;/b&amp;gt; Ver 0.81.2 -- Bug fix&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Score:&amp;lt;/b&amp;gt; 1989.46 after 144.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;September 25, 2004:&amp;lt;/b&amp;gt; Ver 0.81.1 -- Bug fix. Not sure what it was though.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;RECALLED&amp;lt;/b&amp;gt; I had to download the bot and run it locally to find the error. Sorry to flail like that.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;September 25, 2004:&amp;lt;/b&amp;gt; Ver 0.81 -- Adding back in functionality removed when I rolled back. Looking to see if it makes a difference or not.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;RECALLED!&amp;lt;/b&amp;gt; Something is not right here. When you see this: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Fighting battle 10 ... jekl.DarkHallow 0.81,nic.Nicator 2.4&lt;br /&gt;
RESULT = nic.Nicator 2.4 wins 6063 to 488&lt;br /&gt;
&amp;lt;/pre&amp;gt; &lt;br /&gt;
you know something is not right.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;September 24, 2004:&amp;lt;/b&amp;gt; Ver 0.80 -- Rollback to .59.3 to prove that it will not be as good. [[PEZ]] was right &amp;lt;i&amp;gt;again&amp;lt;/i&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Score:&amp;lt;/b&amp;gt;  2022.34 after 707.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Currently on my todo list:&lt;br /&gt;
&lt;br /&gt;
*I need to solve the &amp;quot;diving in&amp;quot; problem at some point. I am not sure what the correct solution is but I know there is one.&lt;br /&gt;
*Wall avoidance. Can you believe I still hit the walls? I can not either.&lt;br /&gt;
*Data saving at some point.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== What's special about it? ====&lt;br /&gt;
It is my first WaveSurfer.&lt;br /&gt;
&lt;br /&gt;
==== Great, I want to try it. Where can I download it? ====&lt;br /&gt;
http://www.robocoderepository.com/BotDetail.jsp?id=2296&lt;br /&gt;
&lt;br /&gt;
==== How competitive is it? ====&lt;br /&gt;
It is in the rumble now so time will tell.&lt;br /&gt;
&lt;br /&gt;
==== How does it [[Movement|move]]? ====&lt;br /&gt;
WaveSurf&lt;br /&gt;
&lt;br /&gt;
==== How does it fire? ====&lt;br /&gt;
Uses a guess factored targeting system copied and slightly modified from BlackPearl.&lt;br /&gt;
&lt;br /&gt;
==== How does it [[DodgingBullets|dodge bullets]]? ====&lt;br /&gt;
It surfs.&lt;br /&gt;
&lt;br /&gt;
==== How does the [[Melee|melee]] strategy differ from [[OneOnOne|one-on-one]]  strategy? ====&lt;br /&gt;
[[OneOnOne|one-on-one]] only at this point.&lt;br /&gt;
&lt;br /&gt;
==== How does it select a target to attack/avoid in [[Melee|melee]]? ====&lt;br /&gt;
No melee capability in there yet.&lt;br /&gt;
&lt;br /&gt;
==== What does it save between rounds and matches? ===&lt;br /&gt;
No data is saved.&lt;br /&gt;
&lt;br /&gt;
==== Where did you get the name? ====&lt;br /&gt;
From a song by the Grateful Dead: &amp;lt;i&amp;gt;I would rather be in some Dark Hallow, where the sun don't ever shine, than to be in some big city, in a small room with a girl on my mind.&amp;lt;/i&amp;gt; I know it has no bearing on RC but I love the Dead so.....&lt;br /&gt;
&lt;br /&gt;
==== Can I use your code? ====&lt;br /&gt;
Code is in the jar. It is not very tight right yet but feel free. Use the [[RWPCL]] please.&lt;br /&gt;
&lt;br /&gt;
==== What's next for your robot? ====&lt;br /&gt;
Not sure yet.&lt;br /&gt;
&lt;br /&gt;
==== Does it have any [[WhiteWhale]]s? ====&lt;br /&gt;
None right now. More to come later I am sure.&lt;br /&gt;
&lt;br /&gt;
==== What other robot(s) is it based on? ====&lt;br /&gt;
It started as BlackPearl, which is based on [[Jekyl]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Comments, questions, feedback: ====&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Can you believe I still hit the walls?&amp;quot; Try this:&lt;br /&gt;
 setMaxVelocity(150.0 / getTurnRemaining());&lt;br /&gt;
Combine that with a large enough wall margin and you should be fine. For example, use 150.0 / getTurnRemaining() and don't pick destination points that are within 25 pixels of the walls. Using a higher number than 150 will prevent you from slowing down so much when you turn, but will require a larger wall margin to ensure that you don't hit walls. --[[David Alves]]&lt;br /&gt;
&lt;br /&gt;
But this is a risky business for a WaveSurfer unless you also build it into your movement predictor. CassiusClay too hit walls at times. I think it is my WallSmoothing algo that don't take into account that it takes quite a while to reverse direction. Jim, check if maybe DH has decided to reverse direction just before it hits the wall and see if you share the same glitch. -- [[PEZ]]&lt;br /&gt;
&lt;br /&gt;
So build it into your movement predictor. ;-) --[[David Alves]]&lt;br /&gt;
&lt;br /&gt;
Nah. It's complicated enough as it is. -- [[PEZ]]&lt;br /&gt;
&lt;br /&gt;
Right now I am testing all of my &amp;quot;improvements&amp;quot; from the .70 line. It seems that for the most part they were anything but. Once I am done with that I will move on to new things. One of the first orders of business will be to protect myself from firing enemy waves when they collide woth the wall. I am not sure how to work that out though. -- [[jim]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''November 2 2004 (CET)''' - Welcome back man. I've missed ya! -- [[PEZ]]&lt;br /&gt;
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Lets see how I feel in a week. I was pretty burned out. This version will finally beat DT over 500 rounds. It is the only test I ran too. -- [[jim]]&lt;br /&gt;
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So much for me having the top US bot. :-( Oh well. Congrats! --[[David Alves]]&lt;br /&gt;
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Thanks. It was really just old code. Nothing new. Some small bug fixes. Still plenty of room between my score and infinity for you to slip into ;-) -- [[jim]]&lt;br /&gt;
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Cool man, welcome back. ;]  -- [[iiley]]&lt;br /&gt;
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[[Pulsar]] is waking us all up. Isn't he? =) You found 10 points there. Good work. -- [[PEZ]]&lt;br /&gt;
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I would not read too much into it. I just had the day off work due to a snow storm in the region. Like I said last time, lets see how I feel in a week. -- jim&lt;br /&gt;
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How do you weight your visit stats compared to hit stats? Do you roll the stats? How fast? I find it interesting that you gain lots of points by segmentation of the visit stats while I lose a few... -- [[PEZ]]&lt;br /&gt;
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Hey [[PEZ]]. I segment my stats like this:&lt;br /&gt;
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&amp;lt;code&amp;gt;&lt;br /&gt;
	hits[accelIndex][outIndex][(int)Math.round(myLatVel)/3][distIndex]&lt;br /&gt;
	fastHitsBuf[0][0][0]&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
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The distance index is 5 buckets of 180 pixels, the out index is 5 buckets of 45 pixels. I am currently using 29 GuessFactors. I got a 6 point boost going from 41 to 29. I roll the stats using AndrewsCoolWay. My gun stats and my movement stats are indentical in most ways. My gun stats have more segments (a closingIndex and a timeIndex) and are not rolled. I have tried not rolling my movement stats but after about 15 or so turns I seem to get stuck between some local maxima and oscilate in place. As you are well aware, thats not so good =^&amp;gt; -- [[jim]]&lt;br /&gt;
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Cool. And how (if) do you weigh the visit stats? Mine has weight 45. Unsegmented hit stats has weight 50 and most segmented hit stats weighs 100. I roll my movement stats using [[Paul]]'s RollingAverage. -- [[PEZ]]&lt;/div&gt;</summary>
		<author><name>Xor</name></author>
		
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