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	<id>http://robowiki.net/w/index.php?action=history&amp;feed=atom&amp;title=Maximum_Escape_Angle%2FPrecise</id>
	<title>Maximum Escape Angle/Precise - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://robowiki.net/w/index.php?action=history&amp;feed=atom&amp;title=Maximum_Escape_Angle%2FPrecise"/>
	<link rel="alternate" type="text/html" href="http://robowiki.net/w/index.php?title=Maximum_Escape_Angle/Precise&amp;action=history"/>
	<updated>2026-04-21T13:49:29Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://robowiki.net/w/index.php?title=Maximum_Escape_Angle/Precise&amp;diff=13918&amp;oldid=prev</id>
		<title>Chase-san: Fixing a link or two</title>
		<link rel="alternate" type="text/html" href="http://robowiki.net/w/index.php?title=Maximum_Escape_Angle/Precise&amp;diff=13918&amp;oldid=prev"/>
		<updated>2009-11-11T00:38:25Z</updated>

		<summary type="html">&lt;p&gt;Fixing a link or two&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:38, 11 November 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:GuessFactors.png|frame|A precise predicted maximum escape angle. Note that the counterclockwise angle is shorter than the clockwise angle because of the wall blocking the robot's path.]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:GuessFactors.png|frame|A precise predicted maximum escape angle. Note that the counterclockwise angle is shorter than the clockwise angle because of the wall blocking the robot's path.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many of the best targeting algorithms, particularly [[GuessFactor Targeting]], require the use of max escape angles. Although an absolute maximum escape angle can be calculated by &amp;lt;code&amp;gt;Math.asin(8 / bulletSpeed)&amp;lt;/code&amp;gt; (as explained at [[Maximum Escape Angle]]), a true MEA can be restricted by walls and current heading and speed. As a result, the pixel-precision MEAs needed by [[:Category:Advanced Targeting Strategies|advanced targeting algorithms]] can only be obtained through [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;precise prediction&lt;/del&gt;]]. A typical method is to predict the farthest distances the enemy could travel perpendicularly left and right, assuming the enemy will use a [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wall smoothing&lt;/del&gt;]] algorithm to maximize their escape angle. Once the farthest points are determined, the max escape angles of the target are equal to the absolute values of the [[bearing offset]]s of these points.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many of the best targeting algorithms, particularly [[GuessFactor Targeting]], require the use of max escape angles. Although an absolute maximum escape angle can be calculated by &amp;lt;code&amp;gt;Math.asin(8 / bulletSpeed)&amp;lt;/code&amp;gt; (as explained at [[Maximum Escape Angle]]), a true MEA can be restricted by walls and current heading and speed. As a result, the pixel-precision MEAs needed by [[:Category:Advanced Targeting Strategies|advanced targeting algorithms]] can only be obtained through [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Precise Prediction&lt;/ins&gt;]]. A typical method is to predict the farthest distances the enemy could travel perpendicularly left and right, assuming the enemy will use a [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wall Smoothing&lt;/ins&gt;]] algorithm to maximize their escape angle. Once the farthest points are determined, the max escape angles of the target are equal to the absolute values of the [[bearing offset]]s of these points.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Terminology]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Terminology]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikidb:diff::1.12:old-6653:rev-13918 --&gt;
&lt;/table&gt;</summary>
		<author><name>Chase-san</name></author>
		
	</entry>
	<entry>
		<id>http://robowiki.net/w/index.php?title=Maximum_Escape_Angle/Precise&amp;diff=6653&amp;oldid=prev</id>
		<title>Voidious: add category: Terminology, remove stub (seems good to me)</title>
		<link rel="alternate" type="text/html" href="http://robowiki.net/w/index.php?title=Maximum_Escape_Angle/Precise&amp;diff=6653&amp;oldid=prev"/>
		<updated>2009-05-14T20:37:27Z</updated>

		<summary type="html">&lt;p&gt;add category: Terminology, remove stub (seems good to me)&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:37, 14 May 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:GuessFactors.png|frame|A precise predicted maximum escape angle. Note that the counterclockwise angle is shorter than the clockwise angle because of the wall blocking the robot's path.]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:GuessFactors.png|frame|A precise predicted maximum escape angle. Note that the counterclockwise angle is shorter than the clockwise angle because of the wall blocking the robot's path.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{{stub}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Many of the best targeting algorithms, particularly [[GuessFactor Targeting]], require the use of max escape angles. Although an absolute maximum escape angle can be calculated by &amp;lt;code&amp;gt;Math.asin(8 / bulletSpeed)&amp;lt;/code&amp;gt; (as explained at [[Maximum Escape Angle]]), a true MEA can be restricted by walls and current heading and speed. As a result, the pixel-precision MEAs needed by [[:Category:Advanced Targeting Strategies|advanced targeting algorithms]] can only be obtained through [[precise prediction]]. A typical method is to predict the farthest distances the enemy could travel perpendicularly left and right, assuming the enemy will use a [[wall smoothing]] algorithm to maximize their escape angle. Once the farthest points are determined, the max escape angles of the target are equal to the absolute values of the [[bearing offset]]s of these points.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Many of the best targeting algorithms, particularly &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;GuessFactor Targeting]], require the use of max escape angles. Although an absolute maximum escape angle can be calculated by &amp;lt;code&amp;gt;Math.asin(8 / bulletSpeed)&amp;lt;/code&amp;gt; (as explained at [[Maximum Escape Angle]]), a true MEA can be restricted by walls and current heading and speed. As a result, the pixel-precision MEAs needed by [[:&lt;/del&gt;Category:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Advanced Targeting Strategies|advanced targeting algorithms]] can only be obtained through [[precise prediction]]. A typical method is to predict the farthest distances the enemy could travel perpendicularly left and right, assuming the enemy will use a [[wall smoothing]] algorithm to maximize their escape angle. Once the farthest points are determined, the max escape angles of the target are equal to the absolute values of the [[bearing offset&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s of these points.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Terminology&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Voidious</name></author>
		
	</entry>
	<entry>
		<id>http://robowiki.net/w/index.php?title=Maximum_Escape_Angle/Precise&amp;diff=1588&amp;oldid=prev</id>
		<title>AaronR: Modifying the image's caption</title>
		<link rel="alternate" type="text/html" href="http://robowiki.net/w/index.php?title=Maximum_Escape_Angle/Precise&amp;diff=1588&amp;oldid=prev"/>
		<updated>2007-12-12T23:16:42Z</updated>

		<summary type="html">&lt;p&gt;Modifying the image&amp;#039;s caption&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:16, 12 December 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:GuessFactors.png|frame|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;path &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of a precise predition&lt;/del&gt;.]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:GuessFactors.png|frame|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A precise predicted maximum escape angle. Note that the counterclockwise angle is shorter than the clockwise angle because of the wall blocking the robot's &lt;/ins&gt;path.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{stub}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{stub}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many of the best targeting algorithms, particularly [[GuessFactor Targeting]], require the use of max escape angles. Although an absolute maximum escape angle can be calculated by &amp;lt;code&amp;gt;Math.asin(8 / bulletSpeed)&amp;lt;/code&amp;gt; (as explained at [[Maximum Escape Angle]]), a true MEA can be restricted by walls and current heading and speed. As a result, the pixel-precision MEAs needed by [[:Category:Advanced Targeting Strategies|advanced targeting algorithms]] can only be obtained through [[precise prediction]]. A typical method is to predict the farthest distances the enemy could travel perpendicularly left and right, assuming the enemy will use a [[wall smoothing]] algorithm to maximize their escape angle. Once the farthest points are determined, the max escape angles of the target are equal to the absolute values of the [[bearing offset]]s of these points.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many of the best targeting algorithms, particularly [[GuessFactor Targeting]], require the use of max escape angles. Although an absolute maximum escape angle can be calculated by &amp;lt;code&amp;gt;Math.asin(8 / bulletSpeed)&amp;lt;/code&amp;gt; (as explained at [[Maximum Escape Angle]]), a true MEA can be restricted by walls and current heading and speed. As a result, the pixel-precision MEAs needed by [[:Category:Advanced Targeting Strategies|advanced targeting algorithms]] can only be obtained through [[precise prediction]]. A typical method is to predict the farthest distances the enemy could travel perpendicularly left and right, assuming the enemy will use a [[wall smoothing]] algorithm to maximize their escape angle. Once the farthest points are determined, the max escape angles of the target are equal to the absolute values of the [[bearing offset]]s of these points.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikidb:diff::1.12:old-1584:rev-1588 --&gt;
&lt;/table&gt;</summary>
		<author><name>AaronR</name></author>
		
	</entry>
	<entry>
		<id>http://robowiki.net/w/index.php?title=Maximum_Escape_Angle/Precise&amp;diff=1584&amp;oldid=prev</id>
		<title>Chase-san: Updating image to use built in wiki-frame</title>
		<link rel="alternate" type="text/html" href="http://robowiki.net/w/index.php?title=Maximum_Escape_Angle/Precise&amp;diff=1584&amp;oldid=prev"/>
		<updated>2007-12-12T20:05:39Z</updated>

		<summary type="html">&lt;p&gt;Updating image to use built in wiki-frame&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:05, 12 December 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;div style=&amp;quot;float:right;margin-left:50px&amp;quot;&amp;gt;&lt;/del&gt;[[Image:GuessFactors.png]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/div&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:GuessFactors.png&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|frame|The path of a precise predition.&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{stub}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{stub}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many of the best targeting algorithms, particularly [[GuessFactor Targeting]], require the use of max escape angles. Although an absolute maximum escape angle can be calculated by &amp;lt;code&amp;gt;Math.asin(8 / bulletSpeed)&amp;lt;/code&amp;gt; (as explained at [[Maximum Escape Angle]]), a true MEA can be restricted by walls and current heading and speed. As a result, the pixel-precision MEAs needed by [[:Category:Advanced Targeting Strategies|advanced targeting algorithms]] can only be obtained through [[precise prediction]]. A typical method is to predict the farthest distances the enemy could travel perpendicularly left and right, assuming the enemy will use a [[wall smoothing]] algorithm to maximize their escape angle. Once the farthest points are determined, the max escape angles of the target are equal to the absolute values of the [[bearing offset]]s of these points.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many of the best targeting algorithms, particularly [[GuessFactor Targeting]], require the use of max escape angles. Although an absolute maximum escape angle can be calculated by &amp;lt;code&amp;gt;Math.asin(8 / bulletSpeed)&amp;lt;/code&amp;gt; (as explained at [[Maximum Escape Angle]]), a true MEA can be restricted by walls and current heading and speed. As a result, the pixel-precision MEAs needed by [[:Category:Advanced Targeting Strategies|advanced targeting algorithms]] can only be obtained through [[precise prediction]]. A typical method is to predict the farthest distances the enemy could travel perpendicularly left and right, assuming the enemy will use a [[wall smoothing]] algorithm to maximize their escape angle. Once the farthest points are determined, the max escape angles of the target are equal to the absolute values of the [[bearing offset]]s of these points.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Chase-san</name></author>
		
	</entry>
	<entry>
		<id>http://robowiki.net/w/index.php?title=Maximum_Escape_Angle/Precise&amp;diff=1069&amp;oldid=prev</id>
		<title>AaronR: Creating page</title>
		<link rel="alternate" type="text/html" href="http://robowiki.net/w/index.php?title=Maximum_Escape_Angle/Precise&amp;diff=1069&amp;oldid=prev"/>
		<updated>2007-11-28T18:55:39Z</updated>

		<summary type="html">&lt;p&gt;Creating page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;float:right;margin-left:50px&amp;quot;&amp;gt;[[Image:GuessFactors.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
Many of the best targeting algorithms, particularly [[GuessFactor Targeting]], require the use of max escape angles. Although an absolute maximum escape angle can be calculated by &amp;lt;code&amp;gt;Math.asin(8 / bulletSpeed)&amp;lt;/code&amp;gt; (as explained at [[Maximum Escape Angle]]), a true MEA can be restricted by walls and current heading and speed. As a result, the pixel-precision MEAs needed by [[:Category:Advanced Targeting Strategies|advanced targeting algorithms]] can only be obtained through [[precise prediction]]. A typical method is to predict the farthest distances the enemy could travel perpendicularly left and right, assuming the enemy will use a [[wall smoothing]] algorithm to maximize their escape angle. Once the farthest points are determined, the max escape angles of the target are equal to the absolute values of the [[bearing offset]]s of these points.&lt;/div&gt;</summary>
		<author><name>AaronR</name></author>
		
	</entry>
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