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	<title>Thread:Talk:Anti-Surfer Targeting/Performance Enhancing Bug - Revision history</title>
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		<title>Sheldor: New thread: Performance Enhancing Bug</title>
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		<updated>2013-05-08T18:10:59Z</updated>

		<summary type="html">&lt;p&gt;New thread: Performance Enhancing Bug&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;I started working on a mini-sized [[GF]] gun which I plan to have both an anti-[[RM]] and anti-[[WS]] component.  First, I used [[Raiko]]'s gun as a base, and then I added [[Bin Smoothing]] from [[Vyper]].  The problem was, I forgot to change the array type from &amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;double&amp;lt;/code&amp;gt;, so the bins couldn't hold decimal values and got rounded down.  One would think that this would have a harmful effect, but it actually had a ''significantly'' positive effect on my robot's score against surfers.  I thought that maybe the smoothing was too heavy, so I tried lower smooth factors, and I even tried getting rid of the smoothing altogether, but I still couldn't replicate the score increase.&lt;br /&gt;
&lt;br /&gt;
Any ideas why this happened?  Could it be something about the decay rate instead of the smoothing?  Has anyone else ever noticed this?&lt;/div&gt;</summary>
		<author><name>Sheldor</name></author>
		
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