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	<title>Thread:Talk:Curve flattening/Shooting Curve Flatteners/reply (5) - Revision history</title>
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	<updated>2026-04-11T11:20:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://robowiki.net/w/index.php?title=Thread:Talk:Curve_flattening/Shooting_Curve_Flatteners/reply_(5)&amp;diff=37285&amp;oldid=prev</id>
		<title>Beaming at 01:49, 5 August 2017</title>
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		<updated>2017-08-05T01:49:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:49, 5 August 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is a problem with this approach. Typically, you have about 10 sectors&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is a problem with this approach. Typically, you have about 10 sectors&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;to shoot (if we divide guess factor range, by the bot body). Good curve flattener could be anywhere in a random fashion, even in just visited sector.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;to shoot (if we divide guess factor range, by the bot body). Good curve flattener could be anywhere in a random fashion, even in just visited sector.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So at best you increased your chances to 1/9 vs 1/10, in practice it is still 1/10. I have a random gun among list of available ones &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;form &lt;/del&gt;my bots, often it gives the best result against curve flatteners. Sometimes, antiguess factor would lead you in wrong direction: I think [[DrussGT]] avoids GF=0, but with negative weight for visited spots, you soon will fire at GF=0 only, and unavoidably lose.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So at best you increased your chances to 1/9 vs 1/10, in practice it is still 1/10. I have a random gun among list of available ones &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for &lt;/ins&gt;my bots, often it gives the best result against curve flatteners. Sometimes, antiguess factor would lead you in wrong direction: I think [[DrussGT]] avoids GF=0, but with negative weight for visited spots, you soon will fire at GF=0 only, and unavoidably lose.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;My strategy just fire randomly in this case, at least you get a chance to hit.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;My strategy just fire randomly in this case, at least you get a chance to hit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Beaming</name></author>
		
	</entry>
	<entry>
		<id>http://robowiki.net/w/index.php?title=Thread:Talk:Curve_flattening/Shooting_Curve_Flatteners/reply_(5)&amp;diff=37284&amp;oldid=prev</id>
		<title>Beaming: Reply to Shooting Curve Flatteners</title>
		<link rel="alternate" type="text/html" href="http://robowiki.net/w/index.php?title=Thread:Talk:Curve_flattening/Shooting_Curve_Flatteners/reply_(5)&amp;diff=37284&amp;oldid=prev"/>
		<updated>2017-08-05T01:48:14Z</updated>

		<summary type="html">&lt;p&gt;Reply to &lt;a href=&quot;/wiki/Thread:Talk:Curve_flattening/Shooting_Curve_Flatteners/reply&quot; title=&quot;Thread:Talk:Curve flattening/Shooting Curve Flatteners/reply&quot;&gt;Shooting Curve Flatteners&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;There is a problem with this approach. Typically, you have about 10 sectors&lt;br /&gt;
to shoot (if we divide guess factor range, by the bot body). Good curve flattener could be anywhere in a random fashion, even in just visited sector.&lt;br /&gt;
So at best you increased your chances to 1/9 vs 1/10, in practice it is still 1/10. I have a random gun among list of available ones form my bots, often it gives the best result against curve flatteners. Sometimes, antiguess factor would lead you in wrong direction: I think [[DrussGT]] avoids GF=0, but with negative weight for visited spots, you soon will fire at GF=0 only, and unavoidably lose.&lt;br /&gt;
&lt;br /&gt;
My strategy just fire randomly in this case, at least you get a chance to hit.&lt;/div&gt;</summary>
		<author><name>Beaming</name></author>
		
	</entry>
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