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		<title>Skilgannon: Reply to gun tuning tangent</title>
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		<updated>2012-07-13T09:20:12Z</updated>

		<summary type="html">&lt;p&gt;Reply to &lt;a href=&quot;/wiki/Thread:Talk:Diamond/Version_History/gun_tuning_tangent/reply_(23)&quot; title=&quot;Thread:Talk:Diamond/Version History/gun tuning tangent/reply (23)&quot;&gt;gun tuning tangent&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Yeah, but you have other factors which would affect which scan is closest, like forward distance to wall, time since decel, distance last 10 etc. which all affect what the enemy motion will be. That is the advantage of this over plain single-tick pattern matching (which works better than regular pattern matching, but is slow/memory hungry). Even having k=3 would be quite fast for each kNN compared to what works well in guns now, where I can easily use k=150 and not skip any turns.&lt;br /&gt;
&lt;br /&gt;
Also, once it gets onto one of the branches which suggest it will follow the '70%' you mention, the act of following that branch will make it more likely to further follow similar branches in the future, so it won't end up in between, but rather will end up at a different path completely.&lt;/div&gt;</summary>
		<author><name>Skilgannon</name></author>
		
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