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		<title>MN: Reply to Density Calculations</title>
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		<updated>2013-12-15T14:28:11Z</updated>

		<summary type="html">&lt;p&gt;Reply to &lt;a href=&quot;/wiki/Thread:Talk:Dynamic_Clustering/Density_Calculations&quot; title=&quot;Thread:Talk:Dynamic Clustering/Density Calculations&quot;&gt;Density Calculations&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Surfers are designed to screw up highest density calculation on purpose.&lt;br /&gt;
&lt;br /&gt;
You are better off trying to shoot everywhere, except where they were in the past and were hit by your bullets (the highest peak). Peaks which formed only after your last bullet hit still works though, and the easiest way to do this is using data decay. Using less neighbors has the same effect to a lesser extent.&lt;/div&gt;</summary>
		<author><name>MN</name></author>
		
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