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	<title>Thread:Talk:Main Page/funny &quot;Robocode has peaked&quot; quote/reply (9) - Revision history</title>
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	<updated>2026-04-05T14:07:28Z</updated>
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		<id>http://robowiki.net/w/index.php?title=Thread:Talk:Main_Page/funny_%22Robocode_has_peaked%22_quote/reply_(9)&amp;diff=26963&amp;oldid=prev</id>
		<title>Rednaxela: Reply to funny &quot;Robocode has peaked&quot; quote</title>
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		<updated>2012-09-25T21:10:02Z</updated>

		<summary type="html">&lt;p&gt;Reply to &lt;a href=&quot;/wiki/Thread:Talk:Main_Page/funny_%22Robocode_has_peaked%22_quote/reply_(2)&quot; title=&quot;Thread:Talk:Main Page/funny &amp;quot;Robocode has peaked&amp;quot; quote/reply (2)&quot;&gt;funny &amp;quot;Robocode has peaked&amp;quot; quote&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Yeah, I was thinking that the incomplete information aspect has a lot to do with the depth of Robocode as well, but it's certainly also true that the rumble has a lot to do with it's longevity, allowing it to survive quieter periods when some authors are inactive.&lt;br /&gt;
&lt;br /&gt;
The comparison to other NP-complate games like chess, as well as the incomplete information aspect being brought up makes me wonder how chess strategies would differ if the game rules were modified for incomplete information (i.e. you can only see spaces that your pieces either occupy, can move to, or can attack)&lt;/div&gt;</summary>
		<author><name>Rednaxela</name></author>
		
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