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	<title>Thread:Talk:Neuromancer/Melee Gun Thrashing/reply (9) - Revision history</title>
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		<title>Skilgannon: Reply to Melee Gun Thrashing</title>
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		<updated>2012-09-03T15:00:02Z</updated>

		<summary type="html">&lt;p&gt;Reply to &lt;a href=&quot;/wiki/Thread:Talk:Neuromancer/Melee_Gun_Thrashing/reply_(7)&quot; title=&quot;Thread:Talk:Neuromancer/Melee Gun Thrashing/reply (7)&quot;&gt;Melee Gun Thrashing&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Thank you for the info - I often wonder how other people test their bots =) I know I did a similar technique for 1v1, I test a lot with DoctorBob to get my surfing right, as well as RaikoMicro for my stats systems. It seems to have worked well there =)&lt;br /&gt;
&lt;br /&gt;
However, you have the ways I check for targeting error wrong. The first way (1.9) aims, then checks if the gun is within 40/distance. If so, we fire. The other way (2.0) checks if gunTurnRemaining() is 0, sets gun to fire, THEN aims. So, the second way will fire more than the first way even though it is checking for 0 instead.&lt;/div&gt;</summary>
		<author><name>Skilgannon</name></author>
		
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