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	<title>Thread:Talk:Oculus/Movement/reply (10) - Revision history</title>
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	<updated>2026-04-29T22:52:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.1</generator>
	<entry>
		<id>http://robowiki.net/w/index.php?title=Thread:Talk:Oculus/Movement/reply_(10)&amp;diff=50966&amp;oldid=prev</id>
		<title>Xor at 02:29, 30 August 2017</title>
		<link rel="alternate" type="text/html" href="http://robowiki.net/w/index.php?title=Thread:Talk:Oculus/Movement/reply_(10)&amp;diff=50966&amp;oldid=prev"/>
		<updated>2017-08-30T02:29:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:29, 30 August 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First, a BulletShielder would simulate a traditional HOT that is aimed from one tick before, not real fire position, as that position is your position when aiming (onScannedRobot). If it still hits, it would fallback to simulate a state-of-the-art HOT that is fired from real position, which means an advanced firer that predicts its own movement one tick forward on aiming.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First, a BulletShielder would simulate a traditional HOT that is aimed from one tick before, not real fire position, as that position is your position when aiming (onScannedRobot). If it still hits, it would fallback to simulate a state-of-the-art HOT that is fired from real position, which means an advanced firer that predicts its own movement one tick forward on aiming.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, if you are firing at real position, it is impossible for a BulletShielder to shield without moving. Therefore, for those who &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;firing &lt;/del&gt;at real position, a shielder must move a little to be able to shield. '''And that's where the deviation comes from. '''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, if you are firing at real position, it is impossible for a BulletShielder to shield without moving. Therefore, for those who &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fire &lt;/ins&gt;at real position, a shielder must move a little to be able to shield. '''And that's where the deviation comes from. '''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Therefore for a learning gun which fires from real position and is able to learn that tiny move, BulletShielders don't work.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Therefore for a learning gun which fires from real position and is able to learn that tiny move, BulletShielders don't work.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Xor</name></author>
		
	</entry>
	<entry>
		<id>http://robowiki.net/w/index.php?title=Thread:Talk:Oculus/Movement/reply_(10)&amp;diff=50965&amp;oldid=prev</id>
		<title>Xor at 02:29, 30 August 2017</title>
		<link rel="alternate" type="text/html" href="http://robowiki.net/w/index.php?title=Thread:Talk:Oculus/Movement/reply_(10)&amp;diff=50965&amp;oldid=prev"/>
		<updated>2017-08-30T02:29:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:29, 30 August 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First, a BulletShielder would simulate a traditional HOT that is aimed from one tick before, not real fire position, as that position is your position when aiming (onScannedRobot). If it still hits, it would fallback to simulate a state-of-the-art HOT that is fired from real position, which means an advanced firer that predicts its own movement one tick forward on aiming.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First, a BulletShielder would simulate a traditional HOT that is aimed from one tick before, not real fire position, as that position is your position when aiming (onScannedRobot). If it still hits, it would fallback to simulate a state-of-the-art HOT that is fired from real position, which means an advanced firer that predicts its own movement one tick forward on aiming.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, if you are firing at real position, it is impossible for a BulletShielder to shield without moving. Therefore, for those who &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fires &lt;/del&gt;at real position, a shielder must move a little to be able to shield. '''And that's where the deviation comes from. '''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, if you are firing at real position, it is impossible for a BulletShielder to shield without moving. Therefore, for those who &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;firing &lt;/ins&gt;at real position, a shielder must move a little to be able to shield. '''And that's where the deviation comes from. '''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Therefore for a learning gun which fires from real position and is able to learn that tiny move, BulletShielders don't work.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Therefore for a learning gun which fires from real position and is able to learn that tiny move, BulletShielders don't work.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Xor</name></author>
		
	</entry>
	<entry>
		<id>http://robowiki.net/w/index.php?title=Thread:Talk:Oculus/Movement/reply_(10)&amp;diff=50964&amp;oldid=prev</id>
		<title>Xor at 02:22, 30 August 2017</title>
		<link rel="alternate" type="text/html" href="http://robowiki.net/w/index.php?title=Thread:Talk:Oculus/Movement/reply_(10)&amp;diff=50964&amp;oldid=prev"/>
		<updated>2017-08-30T02:22:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:22, 30 August 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, if you are firing at real position, it is impossible for a BulletShielder to shield without moving. Therefore, for those who fires at real position, a shielder must move a little to be able to shield. '''And that's where the deviation comes from. '''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, if you are firing at real position, it is impossible for a BulletShielder to shield without moving. Therefore, for those who fires at real position, a shielder must move a little to be able to shield. '''And that's where the deviation comes from. '''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Therefore for a learning gun which fires from real position and is able to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;learning &lt;/del&gt;that tiny move, BulletShielders don't work.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Therefore for a learning gun which fires from real position and is able to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;learn &lt;/ins&gt;that tiny move, BulletShielders don't work.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikidb:diff::1.12:old-50963:rev-50964 --&gt;
&lt;/table&gt;</summary>
		<author><name>Xor</name></author>
		
	</entry>
	<entry>
		<id>http://robowiki.net/w/index.php?title=Thread:Talk:Oculus/Movement/reply_(10)&amp;diff=50963&amp;oldid=prev</id>
		<title>Xor: Reply to Movement</title>
		<link rel="alternate" type="text/html" href="http://robowiki.net/w/index.php?title=Thread:Talk:Oculus/Movement/reply_(10)&amp;diff=50963&amp;oldid=prev"/>
		<updated>2017-08-30T02:21:07Z</updated>

		<summary type="html">&lt;p&gt;Reply to &lt;a href=&quot;/wiki/Thread:Talk:Oculus/Movement/reply_(9)&quot; title=&quot;Thread:Talk:Oculus/Movement/reply (9)&quot;&gt;Movement&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;First, a BulletShielder would simulate a traditional HOT that is aimed from one tick before, not real fire position, as that position is your position when aiming (onScannedRobot). If it still hits, it would fallback to simulate a state-of-the-art HOT that is fired from real position, which means an advanced firer that predicts its own movement one tick forward on aiming. &lt;br /&gt;
&lt;br /&gt;
However, if you are firing at real position, it is impossible for a BulletShielder to shield without moving. Therefore, for those who fires at real position, a shielder must move a little to be able to shield. '''And that's where the deviation comes from. '''&lt;br /&gt;
&lt;br /&gt;
Therefore for a learning gun which fires from real position and is able to learning that tiny move, BulletShielders don't work.&lt;/div&gt;</summary>
		<author><name>Xor</name></author>
		
	</entry>
</feed>