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	<updated>2026-04-04T14:20:32Z</updated>
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		<title>Voidious: Reply to Strange results for v3.67a</title>
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		<updated>2012-06-27T15:18:56Z</updated>

		<summary type="html">&lt;p&gt;Reply to &lt;a href=&quot;/wiki/Thread:Talk:Tomcat/Version_History/Strange_results_for_v3.67a&quot; title=&quot;Thread:Talk:Tomcat/Version History/Strange results for v3.67a&quot;&gt;Strange results for v3.67a&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;If you detect it on the 10th tick, the bullet was fired (setFire) on the 9th tick, from the enemy's location on the 9th tick, using data from the 8th tick. There's no tick delay between the data they're using and calling setTurnGun, so the setTurnGun on tick 8 is using data from the 8th tick, not the 7th tick.&lt;br /&gt;
&lt;br /&gt;
And yeah, gun heat waves can create this fireTime=9 wave pretty accurately at time=7 or time=8 instead of waiting for time=10. If there are no other waves or all your movement options on the nearest wave are about the same, 1-3 ticks of extra surfing can really help. (Diamond would only create the gun heat wave at time=8 or 9, not at 7, because I didn't find benefit 3 ticks out, but maybe it could help if implemented right.)&lt;/div&gt;</summary>
		<author><name>Voidious</name></author>
		
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