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	<title>Thread:Talk:XanderCat/Initialization Code Runtime Reduction Effort/reply (14) - Revision history</title>
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	<updated>2026-05-03T22:10:50Z</updated>
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		<title>Wompi: Reply to Initialization Code Runtime Reduction Effort</title>
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		<updated>2013-02-17T11:04:55Z</updated>

		<summary type="html">&lt;p&gt;Reply to &lt;a href=&quot;/wiki/Thread:Talk:XanderCat/Initialization_Code_Runtime_Reduction_Effort&quot; title=&quot;Thread:Talk:XanderCat/Initialization Code Runtime Reduction Effort&quot;&gt;Initialization Code Runtime Reduction Effort&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Well, I couldn't hold it and had to run some tests. &lt;br /&gt;
&lt;br /&gt;
I tested all three collectors on XanderCat 12.3 vs Virus and Diamond vs DrussGT&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
-XX:+UseSerialGC&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
DvsD: both bots dropped turns like crazy and DrussGT almost ever won with 64% APS &amp;lt;br&amp;gt;&lt;br /&gt;
XvsV: XanderCat dropped constantly turns over all battle rounds (sightly more on the first two rounds)  and lost quite a few rounds against Virus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
-XX:+UseParallelGC -XX:+UseParallelOldGC -XX:MaxGCPauseMillis=1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
DvsD: both bots dropped even more turns than with the SerialGC - DrussGT still won with 64+% APS &amp;lt;br&amp;gt;&lt;br /&gt;
XvsV: XanderCat dropped a lot turnes in the first round and some in the second - all other rounds had no skipped turns (because of the crummy first round he took the wrong movement and lost a bunch of APS vs Virus)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
-XX:+UseParallelGC -XX:+UseParallelOldGC -XX:MaxGCPauseMillis=30&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
DvsD: less skipped turns for both but still to much - DrussGT still on 64% APS &amp;lt;br&amp;gt;&lt;br /&gt;
XvsV: no changes to 1ms pause&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
-XX:+UseConcMarkSweepGC&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
DvsD: DrussGT drops a turn here and there - Diamond still drops a lot turns but with a lower frequency - DrussGT wins with 50-55% APS &amp;lt;br&amp;gt;&lt;br /&gt;
XvsV: XanderCat stops dropping turns at all (just a few here and there) and wins against Virus with 99% &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I also changed some other ratio settings but could not see any visible changes to the overall behavior. To me the concurrent collector looks quite promising and I think I play a litlte with the CMSIncremental.. options to see if there is still room for some improvements.&lt;/div&gt;</summary>
		<author><name>Wompi</name></author>
		
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