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		<id>http://robowiki.net/w/index.php?title=Thread:User_talk:AW/virtualWaves/why_virtual_waves_help&amp;diff=26619&amp;oldid=prev</id>
		<title>AW: New thread: why virtual waves help</title>
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		<updated>2012-09-05T01:57:55Z</updated>

		<summary type="html">&lt;p&gt;New thread: why virtual waves help&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;So, I am wondering why virtual waves help.  I think the reason is that many robots make a movement decision every turn, rather than every shot.  Excluding that as a reason, as far as I can see, the reasoning behind them would be: &amp;quot;My enemy needs to move at least when I shoot.  The GFs he ends up at while moving are related to the final GF.  So training based on the intermediate GFs will approximate the final GF.&amp;quot;  My problems with these reasons are a)  I don't like making my gun better for what happens to be common (making a decision about movement every turn) rather than about what should be common.  b) I don't want to approximate the final GF, I want to use it exactly.&lt;br /&gt;
&lt;br /&gt;
Am I missing anything about virtual waves that would explain why they are a good idea?&lt;br /&gt;
&lt;br /&gt;
My current plan is to remove them, and then, since my data set will be about 15 times smaller, I could add 5 or so new dimensions like &amp;quot;average turn rate in the past 10 turns&amp;quot;, etc. that would hopefully make up for the lost data.&lt;/div&gt;</summary>
		<author><name>AW</name></author>
		
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