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	<title>Thread:User talk:Beaming/Smart bots competition/reply (5) - Revision history</title>
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		<title>Beaming: Reply to Smart bots competition</title>
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		<updated>2014-10-13T23:23:01Z</updated>

		<summary type="html">&lt;p&gt;Reply to &lt;a href=&quot;/wiki/Thread:User_talk:Beaming/Smart_bots_competition/reply_(2)&quot; title=&quot;Thread:User talk:Beaming/Smart bots competition/reply (2)&quot;&gt;Smart bots competition&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;I also have a crazy idea of a fine control of the motion, i.e. something more complicated than a simple go to a point which does not change for a several ticks. I want to have a path with smaller/different rotation angles and potentially speed which does not accelerate to max or min state. This produces a lot of possibilities for the paths and takes a lot of time to properly evaluate the danger. Of course it is overkill since such paths are often only 1 pixel apart.&lt;br /&gt;
&lt;br /&gt;
I think DrussGT has a trick where at every several ticks the bot rotates to left and right, so the bot moves in wave like path. This confuses a linear targeting quite a lot.&lt;br /&gt;
&lt;br /&gt;
Though, my goal would be to fit in between coming bullets with a fine control of a motion and also meet a wave with bot moving.&lt;/div&gt;</summary>
		<author><name>Beaming</name></author>
		
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