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	<title>Thread:User talk:Chase-san/Roboflight/Revisit/reply (8) - Revision history</title>
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	<updated>2026-04-13T15:53:48Z</updated>
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		<id>http://robowiki.net/w/index.php?title=Thread:User_talk:Chase-san/Roboflight/Revisit/reply_(8)&amp;diff=31847&amp;oldid=prev</id>
		<title>Voidious: Reply to Revisit</title>
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		<updated>2013-10-03T03:05:22Z</updated>

		<summary type="html">&lt;p&gt;Reply to &lt;a href=&quot;/wiki/Thread:User_talk:Chase-san/Roboflight/Revisit/reply_(6)&quot; title=&quot;Thread:User talk:Chase-san/Roboflight/Revisit/reply (6)&quot;&gt;Revisit&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Something I realized in hindsight with BerryBots is that a simpler API doesn't necessarily mean that it's simpler for the client of the API. In many cases, even the opposite. Consider that the &amp;quot;API&amp;quot; (instruction set) of a CPU is a hell of a lot simpler than the Java API, but for any real application I'd much rather be working with the latter. I kept the movement API in BerryBots to a single method to fire a thruster that alters your trajectory, but as a consequence you have to kind of understand vectors to make full use of it.&lt;br /&gt;
&lt;br /&gt;
I'm not saying that you should make a user deal with complex 3-D physics or anything, just that there's a sweet spot.&lt;/div&gt;</summary>
		<author><name>Voidious</name></author>
		
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