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		<title>Voidious: Reply to Hard-coded segmentation</title>
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		<updated>2013-12-06T17:50:35Z</updated>

		<summary type="html">&lt;p&gt;Reply to &lt;a href=&quot;/wiki/Thread:User_talk:MN/Hard-coded_segmentation/reply_(2)&quot; title=&quot;Thread:User talk:MN/Hard-coded segmentation/reply (2)&quot;&gt;Hard-coded segmentation&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;I don't know that a surfer vs random movement would have different optimal weights. :-) But yes, SpinBot and DrussGT have pretty different movement profiles. I don't doubt they have different optimal weights. But I still might be wrong, and that's why we have science. :-)&lt;br /&gt;
&lt;br /&gt;
Choosing among multiple weightings would mean a performance hit similar to adding [[Virtual Guns]]. So it's important to figure out how much of an impact sub-optimal weightings have in the first place. I've always thought we were fairly non-scientifically rigorous around here with some of this kind of stuff. It might be fun to try to do some rigorous testing. Actually that's one of the first ideas in a while that gets me excited about doing some more actual Robocoding.&lt;/div&gt;</summary>
		<author><name>Voidious</name></author>
		
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