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	<title>Thread:User talk:Nz.jdc/Best laid plans/reply - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://robowiki.net/w/index.php?action=history&amp;feed=atom&amp;title=Thread%3AUser_talk%3ANz.jdc%2FBest_laid_plans%2Freply"/>
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	<updated>2026-04-14T16:50:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://robowiki.net/w/index.php?title=Thread:User_talk:Nz.jdc/Best_laid_plans/reply&amp;diff=30783&amp;oldid=prev</id>
		<title>Sheldor: Minor edit.</title>
		<link rel="alternate" type="text/html" href="http://robowiki.net/w/index.php?title=Thread:User_talk:Nz.jdc/Best_laid_plans/reply&amp;diff=30783&amp;oldid=prev"/>
		<updated>2013-05-18T04:03:26Z</updated>

		<summary type="html">&lt;p&gt;Minor edit.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:03, 18 May 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One thing you may want to look into for SRAL and PRAL is either switching to &amp;lt;code&amp;gt;onBulletHit&amp;lt;/code&amp;gt; enemy energy adjustment, which is more effective than making sure the [[Energy Drop|energy drop]] is less than 3.0, or using [[Miked0801]]'s char trick to save 6 bytes over your current method of checking the enemy bullet power.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One thing you may want to look into for SRAL and PRAL is either switching to &amp;lt;code&amp;gt;onBulletHit&amp;lt;/code&amp;gt; enemy energy adjustment, which is more effective than making sure the [[Energy Drop|energy drop]] is less than 3.0, or using [[Miked0801]]'s char trick to save 6 bytes over your current method of checking the enemy bullet power.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Also, I think SRAL's scores against [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Oscillating &lt;/del&gt;Movement|oscillators]] would be greatly improved by increasing the rolling depth to about 30.  That way you average both the positive and the negative, and shoot closer to GF0.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Also, I think SRAL's scores against [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Oscillator &lt;/ins&gt;Movement|oscillators]] would be greatly improved by increasing the rolling depth to about 30.  That way you average both the positive and the negative, and shoot closer to GF0.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Just for fun, I doodled a bot that kept rolling averages of the enemy's [[Lateral Velocity|lateral velocity]] at every rolling depth between 1 and 100, and then picked one at random at which it would aim.  If you're interested, I could post the code on the wiki.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Just for fun, I doodled a bot that kept rolling averages of the enemy's [[Lateral Velocity|lateral velocity]] at every rolling depth between 1 and 100, and then picked one at random at which it would aim.  If you're interested, I could post the code on the wiki.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sheldor</name></author>
		
	</entry>
	<entry>
		<id>http://robowiki.net/w/index.php?title=Thread:User_talk:Nz.jdc/Best_laid_plans/reply&amp;diff=30776&amp;oldid=prev</id>
		<title>Sheldor: Reply to Best laid plans</title>
		<link rel="alternate" type="text/html" href="http://robowiki.net/w/index.php?title=Thread:User_talk:Nz.jdc/Best_laid_plans/reply&amp;diff=30776&amp;oldid=prev"/>
		<updated>2013-05-17T15:18:42Z</updated>

		<summary type="html">&lt;p&gt;Reply to &lt;a href=&quot;/wiki/Thread:User_talk:Nz.jdc/Best_laid_plans&quot; title=&quot;Thread:User talk:Nz.jdc/Best laid plans&quot;&gt;Best laid plans&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;One thing you may want to look into for SRAL and PRAL is either switching to &amp;lt;code&amp;gt;onBulletHit&amp;lt;/code&amp;gt; enemy energy adjustment, which is more effective than making sure the [[Energy Drop|energy drop]] is less than 3.0, or using [[Miked0801]]'s char trick to save 6 bytes over your current method of checking the enemy bullet power.&lt;br /&gt;
&lt;br /&gt;
Also, I think SRAL's scores against [[Oscillating Movement|oscillators]] would be greatly improved by increasing the rolling depth to about 30.  That way you average both the positive and the negative, and shoot closer to GF0.&lt;br /&gt;
&lt;br /&gt;
Just for fun, I doodled a bot that kept rolling averages of the enemy's [[Lateral Velocity|lateral velocity]] at every rolling depth between 1 and 100, and then picked one at random at which it would aim.  If you're interested, I could post the code on the wiki.&lt;br /&gt;
&lt;br /&gt;
You're welcome to use any trick you see in my bots, as long as you give credit and keep your bot open-source.&lt;br /&gt;
&lt;br /&gt;
Good luck&lt;/div&gt;</summary>
		<author><name>Sheldor</name></author>
		
	</entry>
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