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	<id>http://robowiki.net/w/index.php?action=history&amp;feed=atom&amp;title=User_talk%3AAW%2Flupus</id>
	<title>User talk:AW/lupus - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://robowiki.net/w/index.php?action=history&amp;feed=atom&amp;title=User_talk%3AAW%2Flupus"/>
	<link rel="alternate" type="text/html" href="http://robowiki.net/w/index.php?title=User_talk:AW/lupus&amp;action=history"/>
	<updated>2026-04-08T09:40:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://robowiki.net/w/index.php?title=User_talk:AW/lupus&amp;diff=18720&amp;oldid=prev</id>
		<title>Rednaxela: reply</title>
		<link rel="alternate" type="text/html" href="http://robowiki.net/w/index.php?title=User_talk:AW/lupus&amp;diff=18720&amp;oldid=prev"/>
		<updated>2011-03-12T02:49:30Z</updated>

		<summary type="html">&lt;p&gt;reply&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:49, 12 March 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l45&quot; &gt;Line 45:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cool, nice work. =) In Dookious I used 3 segments, 0=decelerating, 1=same speed, 2=accelerating. A delta &amp;lt; 0.5 I considered same speed. Diamond doesn't segment, it just uses the raw decel/accel value, this tick minus last tick. But yes, I would use speed instead of velocity - going from -8 to -6 is really deceleration and should be the same as 5 to 3. --[[User:Voidious|Voidious]] 02:47, 12 March 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cool, nice work. =) In Dookious I used 3 segments, 0=decelerating, 1=same speed, 2=accelerating. A delta &amp;lt; 0.5 I considered same speed. Diamond doesn't segment, it just uses the raw decel/accel value, this tick minus last tick. But yes, I would use speed instead of velocity - going from -8 to -6 is really deceleration and should be the same as 5 to 3. --[[User:Voidious|Voidious]] 02:47, 12 March 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Congrats on it working well now. Well, if you don't normalize velocity and acceleration in the same manner, then you'll end up with subdivisions in the data that don't actually mean anything. The key is that both Robocode and virtually all robots treat the &amp;quot;back&amp;quot; and &amp;quot;front&amp;quot; of the robot equally. The usual way of handling this symmetry to multiply both the acceleration and velocity, by the sign of the most recent non-zero velocity. This effectively takes the absolute value of velocity, and makes sure acceleration is from the same perspective. In general, when dealing with symmetries, everything normalized across the same symmetry (i.e. back vs front) should be normalized the same way. --[[User:Rednaxela|Rednaxela]] 02:49, 12 March 2011 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rednaxela</name></author>
		
	</entry>
	<entry>
		<id>http://robowiki.net/w/index.php?title=User_talk:AW/lupus&amp;diff=18719&amp;oldid=prev</id>
		<title>Voidious: accel and speed</title>
		<link rel="alternate" type="text/html" href="http://robowiki.net/w/index.php?title=User_talk:AW/lupus&amp;diff=18719&amp;oldid=prev"/>
		<updated>2011-03-12T02:47:15Z</updated>

		<summary type="html">&lt;p&gt;accel and speed&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:47, 12 March 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l43&quot; &gt;Line 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I found the bug, that is I found one bug and switched the segmentation of gun three to use lateral velocity instead of the enemy's relative heading and velocity giving gun three a score of about 81.  Then I tried using the ratio of max to average in the gun segments and the number of waves in that segment to choose which gun to use (Brilliant 0.1).  As you can see it helps, but I am wondering:  I segment on acceleration--change in velocity--as opposed to what I shall call pseudo-acceleration--change in speed.  What do other people use?--[[User:AW|AW]] 01:41, 12 March 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I found the bug, that is I found one bug and switched the segmentation of gun three to use lateral velocity instead of the enemy's relative heading and velocity giving gun three a score of about 81.  Then I tried using the ratio of max to average in the gun segments and the number of waves in that segment to choose which gun to use (Brilliant 0.1).  As you can see it helps, but I am wondering:  I segment on acceleration--change in velocity--as opposed to what I shall call pseudo-acceleration--change in speed.  What do other people use?--[[User:AW|AW]] 01:41, 12 March 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cool, nice work. =) In Dookious I used 3 segments, 0=decelerating, 1=same speed, 2=accelerating. A delta &amp;lt; 0.5 I considered same speed. Diamond doesn't segment, it just uses the raw decel/accel value, this tick minus last tick. But yes, I would use speed instead of velocity - going from -8 to -6 is really deceleration and should be the same as 5 to 3. --[[User:Voidious|Voidious]] 02:47, 12 March 2011 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Voidious</name></author>
		
	</entry>
	<entry>
		<id>http://robowiki.net/w/index.php?title=User_talk:AW/lupus&amp;diff=18718&amp;oldid=prev</id>
		<title>AW at 02:40, 12 March 2011</title>
		<link rel="alternate" type="text/html" href="http://robowiki.net/w/index.php?title=User_talk:AW/lupus&amp;diff=18718&amp;oldid=prev"/>
		<updated>2011-03-12T02:40:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:40, 12 March 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l42&quot; &gt;Line 42:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You might try just borrowing the segmentation from a bot like [[CassiusClay]] or [[Dookious]] and seeing how your gun does, for a clearer idea of what's wrong. Gun 5 is no segmentation and only firing waves, and performs the best? Given that, if it were me, I'd look for a major bug or issue holding you back, because that seems really weird. Like maybe your segmentation isn't working how you think it is, or you need to use multiple buffers - a low segmented one so you always have some data to work with, and a high segmented one so you can learn in more detail is a very nice setup. --[[User:Voidious|Voidious]] 14:01, 7 March 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You might try just borrowing the segmentation from a bot like [[CassiusClay]] or [[Dookious]] and seeing how your gun does, for a clearer idea of what's wrong. Gun 5 is no segmentation and only firing waves, and performs the best? Given that, if it were me, I'd look for a major bug or issue holding you back, because that seems really weird. Like maybe your segmentation isn't working how you think it is, or you need to use multiple buffers - a low segmented one so you always have some data to work with, and a high segmented one so you can learn in more detail is a very nice setup. --[[User:Voidious|Voidious]] 14:01, 7 March 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I found the bug, that is I found one bug and switched the segmentation of gun three to use lateral velocity instead of the enemy's &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;realative &lt;/del&gt;heading and velocity giving gun three a score of about 81.  Then I tried using the ratio of max to average in the gun segments and the number of waves in that segment to choose which gun to use (Brilliant 0.1).  As you can see it helps, but I am wondering:  I segment on acceleration as opposed to what I shall call pseudo-acceleration--change in speed &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rather than change in velocity&lt;/del&gt;.  What do other people use?--[[User:AW|AW]] 01:41, 12 March 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I found the bug, that is I found one bug and switched the segmentation of gun three to use lateral velocity instead of the enemy's &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;relative &lt;/ins&gt;heading and velocity giving gun three a score of about 81.  Then I tried using the ratio of max to average in the gun segments and the number of waves in that segment to choose which gun to use (Brilliant 0.1).  As you can see it helps, but I am wondering:  I segment on acceleration&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;--change in velocity--&lt;/ins&gt;as opposed to what I shall call pseudo-acceleration--change in speed.  What do other people use?--[[User:AW|AW]] 01:41, 12 March 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AW</name></author>
		
	</entry>
	<entry>
		<id>http://robowiki.net/w/index.php?title=User_talk:AW/lupus&amp;diff=18713&amp;oldid=prev</id>
		<title>AW at 01:41, 12 March 2011</title>
		<link rel="alternate" type="text/html" href="http://robowiki.net/w/index.php?title=User_talk:AW/lupus&amp;diff=18713&amp;oldid=prev"/>
		<updated>2011-03-12T01:41:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:41, 12 March 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l41&quot; &gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You might try just borrowing the segmentation from a bot like [[CassiusClay]] or [[Dookious]] and seeing how your gun does, for a clearer idea of what's wrong. Gun 5 is no segmentation and only firing waves, and performs the best? Given that, if it were me, I'd look for a major bug or issue holding you back, because that seems really weird. Like maybe your segmentation isn't working how you think it is, or you need to use multiple buffers - a low segmented one so you always have some data to work with, and a high segmented one so you can learn in more detail is a very nice setup. --[[User:Voidious|Voidious]] 14:01, 7 March 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You might try just borrowing the segmentation from a bot like [[CassiusClay]] or [[Dookious]] and seeing how your gun does, for a clearer idea of what's wrong. Gun 5 is no segmentation and only firing waves, and performs the best? Given that, if it were me, I'd look for a major bug or issue holding you back, because that seems really weird. Like maybe your segmentation isn't working how you think it is, or you need to use multiple buffers - a low segmented one so you always have some data to work with, and a high segmented one so you can learn in more detail is a very nice setup. --[[User:Voidious|Voidious]] 14:01, 7 March 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I found the bug, that is I found one bug and switched the segmentation of gun three to use lateral velocity instead of the enemy's realative heading and velocity giving gun three a score of about 81.  Then I tried using the ratio of max to average in the gun segments and the number of waves in that segment to choose which gun to use (Brilliant 0.1).  As you can see it helps, but I am wondering:  I segment on acceleration as opposed to what I shall call pseudo-acceleration--change in speed rather than change in velocity.  What do other people use?--[[User:AW|AW]] 01:41, 12 March 2011 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AW</name></author>
		
	</entry>
	<entry>
		<id>http://robowiki.net/w/index.php?title=User_talk:AW/lupus&amp;diff=18686&amp;oldid=prev</id>
		<title>Voidious: comment</title>
		<link rel="alternate" type="text/html" href="http://robowiki.net/w/index.php?title=User_talk:AW/lupus&amp;diff=18686&amp;oldid=prev"/>
		<updated>2011-03-07T14:01:28Z</updated>

		<summary type="html">&lt;p&gt;comment&lt;/p&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:01, 7 March 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot; &gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is also possible that it is a very good random movement ;-)  Precise intersection will help, but if the base of the gun does not hit this particular movement very well, don't expect any wonders. Regarding bin smoothing, I've never understood the added value of this feature and to my opinion it will negate the effect that precise intersection will have. Don't focus too much on one opponent. If a 10% gain against one results in 2% loss against 10, it will perform worse in the rumble. --[[User:GrubbmGait|GrubbmGait]] 08:35, 7 March 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is also possible that it is a very good random movement ;-)  Precise intersection will help, but if the base of the gun does not hit this particular movement very well, don't expect any wonders. Regarding bin smoothing, I've never understood the added value of this feature and to my opinion it will negate the effect that precise intersection will have. Don't focus too much on one opponent. If a 10% gain against one results in 2% loss against 10, it will perform worse in the rumble. --[[User:GrubbmGait|GrubbmGait]] 08:35, 7 March 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You might try just borrowing the segmentation from a bot like [[CassiusClay]] or [[Dookious]] and seeing how your gun does, for a clearer idea of what's wrong. Gun 5 is no segmentation and only firing waves, and performs the best? Given that, if it were me, I'd look for a major bug or issue holding you back, because that seems really weird. Like maybe your segmentation isn't working how you think it is, or you need to use multiple buffers - a low segmented one so you always have some data to work with, and a high segmented one so you can learn in more detail is a very nice setup. --[[User:Voidious|Voidious]] 14:01, 7 March 2011 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Voidious</name></author>
		
	</entry>
	<entry>
		<id>http://robowiki.net/w/index.php?title=User_talk:AW/lupus&amp;diff=18685&amp;oldid=prev</id>
		<title>GrubbmGait: precise intersection and binsmoothing</title>
		<link rel="alternate" type="text/html" href="http://robowiki.net/w/index.php?title=User_talk:AW/lupus&amp;diff=18685&amp;oldid=prev"/>
		<updated>2011-03-07T08:35:07Z</updated>

		<summary type="html">&lt;p&gt;precise intersection and binsmoothing&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 08:35, 7 March 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot; &gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thanks for all of the help.  (By the way it was 35 seasons) I tested only using a virtual gun if it has 50 waves in this particular segment and the results improved (intelligent 3), but I still think that the score against GrubbmGrb is too low.  I will try precise intersection and improved bin smoothing next.--[[User:AW|AW]] 01:32, 7 March 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thanks for all of the help.  (By the way it was 35 seasons) I tested only using a virtual gun if it has 50 waves in this particular segment and the results improved (intelligent 3), but I still think that the score against GrubbmGrb is too low.  I will try precise intersection and improved bin smoothing next.--[[User:AW|AW]] 01:32, 7 March 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It is also possible that it is a very good random movement ;-)  Precise intersection will help, but if the base of the gun does not hit this particular movement very well, don't expect any wonders. Regarding bin smoothing, I've never understood the added value of this feature and to my opinion it will negate the effect that precise intersection will have. Don't focus too much on one opponent. If a 10% gain against one results in 2% loss against 10, it will perform worse in the rumble. --[[User:GrubbmGait|GrubbmGait]] 08:35, 7 March 2011 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GrubbmGait</name></author>
		
	</entry>
	<entry>
		<id>http://robowiki.net/w/index.php?title=User_talk:AW/lupus&amp;diff=18673&amp;oldid=prev</id>
		<title>AW at 01:33, 7 March 2011</title>
		<link rel="alternate" type="text/html" href="http://robowiki.net/w/index.php?title=User_talk:AW/lupus&amp;diff=18673&amp;oldid=prev"/>
		<updated>2011-03-07T01:33:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:33, 7 March 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot; &gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thanks for all of the help.  I tested only using a virtual gun if it has 50 waves in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/del&gt;and the results improved, but I still think that the score against GrubbmGrb is too low.  I will try precise intersection and improved bin smoothing next.--[[User:AW|AW]] 01:32, 7 March 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thanks for all of the help.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(By the way it was 35 seasons) &lt;/ins&gt;I tested only using a virtual gun if it has 50 waves in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this particular segment &lt;/ins&gt;and the results improved &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(intelligent 3)&lt;/ins&gt;, but I still think that the score against GrubbmGrb is too low.  I will try precise intersection and improved bin smoothing next.--[[User:AW|AW]] 01:32, 7 March 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AW</name></author>
		
	</entry>
	<entry>
		<id>http://robowiki.net/w/index.php?title=User_talk:AW/lupus&amp;diff=18672&amp;oldid=prev</id>
		<title>AW at 01:32, 7 March 2011</title>
		<link rel="alternate" type="text/html" href="http://robowiki.net/w/index.php?title=User_talk:AW/lupus&amp;diff=18672&amp;oldid=prev"/>
		<updated>2011-03-07T01:32:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:32, 7 March 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot; &gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[GrubbmGrb]] does not try to stay perfectly perpendicular, it moves in straight lines while keeping more or less its favorite distance. When using relative heading it therefor covers more segments, letting you learn slower. When using a heavy segmented gun, like one and three, and there is not enough data, you could use a lightly segmented or unsegmented gun for the first few rounds. It adapts fast while you gather info for your heavy gun. --[[User:GrubbmGait|GrubbmGait]] 09:27, 4 March 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[GrubbmGrb]] does not try to stay perfectly perpendicular, it moves in straight lines while keeping more or less its favorite distance. When using relative heading it therefor covers more segments, letting you learn slower. When using a heavy segmented gun, like one and three, and there is not enough data, you could use a lightly segmented or unsegmented gun for the first few rounds. It adapts fast while you gather info for your heavy gun. --[[User:GrubbmGait|GrubbmGait]] 09:27, 4 March 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thanks for all of the help.  I tested only using a virtual gun if it has 50 waves in it and the results improved, but I still think that the score against GrubbmGrb is too low.  I will try precise intersection and improved bin smoothing next.--[[User:AW|AW]] 01:32, 7 March 2011 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AW</name></author>
		
	</entry>
	<entry>
		<id>http://robowiki.net/w/index.php?title=User_talk:AW/lupus&amp;diff=18661&amp;oldid=prev</id>
		<title>GrubbmGait: heavily segmeted versus fast learning</title>
		<link rel="alternate" type="text/html" href="http://robowiki.net/w/index.php?title=User_talk:AW/lupus&amp;diff=18661&amp;oldid=prev"/>
		<updated>2011-03-04T09:27:32Z</updated>

		<summary type="html">&lt;p&gt;heavily segmeted versus fast learning&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:27, 4 March 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot; &gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Try time-since-decel rather than time-since-accel-change. I've found it's more generally useful. Also, try having 2 or 3 different sets of buffers with different numbers of segments such that if your higher segmented gun doesn't have any hits then you look at the lower segmented one. Another thing is to increase your number of bins up to ~75 and then do some form of [[Bin Smoothing]]. Good luck! --[[User:Skilgannon|Skilgannon]] 07:08, 4 March 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Try time-since-decel rather than time-since-accel-change. I've found it's more generally useful. Also, try having 2 or 3 different sets of buffers with different numbers of segments such that if your higher segmented gun doesn't have any hits then you look at the lower segmented one. Another thing is to increase your number of bins up to ~75 and then do some form of [[Bin Smoothing]]. Good luck! --[[User:Skilgannon|Skilgannon]] 07:08, 4 March 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[GrubbmGrb]] does not try to stay perfectly perpendicular, it moves in straight lines while keeping more or less its favorite distance. When using relative heading it therefor covers more segments, letting you learn slower. When using a heavy segmented gun, like one and three, and there is not enough data, you could use a lightly segmented or unsegmented gun for the first few rounds. It adapts fast while you gather info for your heavy gun. --[[User:GrubbmGait|GrubbmGait]] 09:27, 4 March 2011 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>GrubbmGait</name></author>
		
	</entry>
	<entry>
		<id>http://robowiki.net/w/index.php?title=User_talk:AW/lupus&amp;diff=18660&amp;oldid=prev</id>
		<title>Skilgannon: some ideas</title>
		<link rel="alternate" type="text/html" href="http://robowiki.net/w/index.php?title=User_talk:AW/lupus&amp;diff=18660&amp;oldid=prev"/>
		<updated>2011-03-04T07:08:16Z</updated>

		<summary type="html">&lt;p&gt;some ideas&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 07:08, 4 March 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot; &gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hmm, well, the results in the table mostly make sense for those combinations of segments I believe. The ones in gun 7 are what I would expect to be most key parts against oscillators and stop n' go like GrubbmGrb. It makes sense that gun 6 does well against Raiko, because Raiko tends to not hint at it's future behavior very much in acceleration or &amp;quot;time since&amp;quot;, due to how it chooses to randomize. It also makes sense that gun 3 does well against Fortune, because Fortune changes between different kinds of movement, and gun 3 is a fairly &amp;quot;standard&amp;quot; segment combination that hits most things okay. Unsure about the DM and WLO scores. Personally, I'd suggest trying a hybrid of gun 7 and gun 6. Also, how many rounds per battle here? If the usual 35, then 3 seasons is awfully short, I'd suggest using more seasons to get a more precise idea of the trends. --[[User:Rednaxela|Rednaxela]] 04:35, 4 March 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hmm, well, the results in the table mostly make sense for those combinations of segments I believe. The ones in gun 7 are what I would expect to be most key parts against oscillators and stop n' go like GrubbmGrb. It makes sense that gun 6 does well against Raiko, because Raiko tends to not hint at it's future behavior very much in acceleration or &amp;quot;time since&amp;quot;, due to how it chooses to randomize. It also makes sense that gun 3 does well against Fortune, because Fortune changes between different kinds of movement, and gun 3 is a fairly &amp;quot;standard&amp;quot; segment combination that hits most things okay. Unsure about the DM and WLO scores. Personally, I'd suggest trying a hybrid of gun 7 and gun 6. Also, how many rounds per battle here? If the usual 35, then 3 seasons is awfully short, I'd suggest using more seasons to get a more precise idea of the trends. --[[User:Rednaxela|Rednaxela]] 04:35, 4 March 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Try time-since-decel rather than time-since-accel-change. I've found it's more generally useful. Also, try having 2 or 3 different sets of buffers with different numbers of segments such that if your higher segmented gun doesn't have any hits then you look at the lower segmented one. Another thing is to increase your number of bins up to ~75 and then do some form of [[Bin Smoothing]]. Good luck! --[[User:Skilgannon|Skilgannon]] 07:08, 4 March 2011 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Skilgannon</name></author>
		
	</entry>
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