robocode.Bullet instances not being synchronized
Fragment of a discussion from Talk:Robocode/Game Physics
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I agree this is a silly bug and it sucks that it's causing you problems, but I'm kind of surprised you are using these Bullet objects this way at all. I just check if setFireBullet returns null and if it's not I mark the appropriate wave. It never even crossed my mind to store the Bullet object or use any information from it. :-)