Orbit Position
SimpleBot orbits around the enemy if I understood correctly from debug graphics. It is generally better to orbit around the fire position.
Thanks for your recommendation! I've tried both approach in an earlier version but I wonder if my implementation of orbiting around the fire position is correct or not, as it turned out to hurt my score a lot ;)
An interesting thing is that in 0.022 the score against weaker bots are improved a lot, but against stronger bots, decreased a lot ;) It seems that a mutation always works for some bots, and meanwhile hurts another. Maybe I could improve my score by switching to orbit fire position again in an later version, where the score against most bots are improved; )
opps I found my precise prediction is using fire position, and the bot is actually orbiting the enemy ;)
(However I found this combination gives me the best score. Orbiting the enemy a little lower, but orbiting the fire position halfs my score;( )
Got it! it is a mistake that I take the enemy bearing as orbit bearing, again ;) Now after switched to orbiting the fire position, the score against RaikoMicro improved a lot ;)
However, there is another bug that hurts a lot when I fix it ;(
From what I've seen, most bots orbit the enemy location. Perhaps what might be useful is predicting the enemy location with your gun, then orbiting the predicted location in your precise prediction? DrussGT does something similar to this, although being a GoTo-surfer it doesn't work this way exactly.
I think something like this is really important for a GoTo-surfer, or you'll have to update GoTo location too frequently to match new information. IMO, however, a True-surfer can update gradually to smooth the effect of out-dated enemy location, but predicting still helps.
Now I'm orbiting around fire position while distancing on real time enemy location, in this way the result may be something between orbiting enemy location and orbiting fire location, say, when the distance to enemy kept good, it orbits fire location to maximize MEA, and when the distance to enemy is bad, it tries to adjust it gradually.