Skipped Turns ... what to know about?
Fragment of a discussion from User talk:Wompi
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The bug I hit was using the distance between locations from two ticks that had a getTime() difference of 1, so it shouldn't be an issue about moving during skipped turns. Anwyay, bots definitely should still move during skipped turns (or that could really break some physics), they just shouldn't be able to change their heading/velocity/distance remaining.
Thanks for doing all this debugging!